# Getting the Governor

**URL:** https://forum.menagerie.team/t/getting-the-governor/1168
**Category:** Root
**Tags:** background
**Created:** [December 9, 2022, 7:35am UTC](https://forum.menagerie.team/t/getting-the-governor/1168 "2022-12-09T07:35:47Z")
**Posts on this page:** 1
**Showing post:** 5

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### Author: ![garrett](https://forum.menagerie.team/user_avatar/forum.menagerie.team/garrett/32/3_2.png) [@garrett](https://forum.menagerie.team/u/garrett)
#### Post date: [December 30, 2022, 2:33am UTC](https://forum.menagerie.team/t/getting-the-governor/1168/5 "2022-12-30T02:33:05Z")

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> [@garrett](#):
>
> - If they’re forced laborers, someone is there doing the forcing: guards, and a commandant
> - Where do those people sleep at night? At the camp with the prisoners, or do they have homes they return to?
> - How many prisoners per guard? 1:1? 10:1? 20:1? The fewer guards there are, the simpler this gets for us. The more guards there are, the more secure the camp is, but the more expensive it is for the governor to pay for.
> - What labor are they actually doing? Useless stuff like pulverizing rocks? Cutting down trees for lumber? What does the clearing and the Eyrie actually get from them?
> - If these folk were undesirable, what about any spouses or children they had? Are those people at the camp? Driven off? Worse?

- Prisoners are on a chain gang
- Prisoners are chopping trees to clear forest. Creates an open area around the shacks, making it harder for prisoners to hide & move around.
- 100 prisoners, ~25 guards, including 2 commander types
- There are families and kids here

The shacks are about ~1 hour away from the Tonnery clearing

> [@Session 14 - Get Thee to a Tonnery!, Part 3](https://forum.menagerie.team/t/session-14-get-thee-to-a-tonnery-part-3/1177/2):
>
> For next time, the only things we didn’t mechanically account for: making the tree come down in the right place and time the coverup to actually implicate some guards as Marquisate allies Stuff we’ve got going for us: white_check_mark a noisemaker to give an impression of lots of peoplewhite_check_mark traps along the escape routewhite_check_mark the whistle, in case the guards get too close and we need to distract them a key and lock picks, to free prisoners Things I thought of…

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