Ironsworn Solo Game

So after dinner and doing some cleaning, I still had the bug, so here’s session 7.
Last time, we had trollsign the likes of which even God has never seen. Now onto the game.

So we’ve been doing a lot of travelling and I feel like we need to Make Camp (pg. 64), not because I think we need it mechanically, but for an excuse to interact with some of the NPCs we have.

First we’ll forage for some supplies (Resupply, pg. 63) and interact with Saskia. We roll +wits and get a strong hit (8 vs. 5, 2) which lets us boost our supply back up by 2, maxing us out. Good. Now to figure out Saskia’s deal. We know they are a bandit for lack of options, but what’s their larger goal.

So Saskai’s goal is to find a home… not too different than Althus all things considered. We tried Forging a Bond (pg. 74) with them, but only got a weak hit (7 vs. 5, 7) and so they demand something of us before we can forge that bond. Given their motives, I think the most obvious thing is for Althus to actually open up to people and be a little vulnerable. Difficult, but we’ll give it a try.

Once we’re done with the supplies, time to check in with the Skulde and see how they’re doing. We’re also going to try and Forge a Bond with them, seeing as how we freed Perella from his imprisonment and treated their wounds. This one is a strong hit (5 vs. 2, 1), and we both get to mark a tick on our bonds (putting us to 1 full mark on that progress track) as well as take +1 spirit (which is part of what we stopped for camp anyway).

So later that night, once the stew’s ready is when Althus is going to act on what Saskai asked him to do. Thinking mechanically, I think this is a Face Danger +heart, with the danger being he opens up and the bandits do not reciprocate and it dispirits him. It feels better than trying to Compel them into… something? That’s the other hard part with Compel, it’s not like he actually wants anything out of them other than accept that he’s going to try and be more personable around them now. /shrug

So we roll and get a miss (4 vs. 10, 8). We could turn this into a weak hit by burning our Momentum (unfortunately, since our Momentum has to be higher than the dice we’re cancelling out, there’s nothing we can do about that 10) and the question is “is this something Althus actually cares about?” Does earning the friendship of some bandits that tried to rob him that morning actually matter to him? Does treating the people who (unknowingly) gave him some hope in a very dark moment of his life with some basic kindness matter to him?

I think it does.

So we burn our Momentum, resetting it from +10 back to +2, and get a weak hit. We still need to pay a small price and I think that’s a bit of supply (bringing us back down to +4).

I think that’s good enough to mark a bond with Saskai as well. We could also try for both Nadira and Pearce right now, but I think we’ll wait until we get them their money (so we can get that +1 to the roll). So all that leaves it Making Camp. We roll +supply (which we replace with Cratch’s health due to his Asset benefit) and get a strong hit (9 vs. 6, 5) which means we get two benefits: Relax (+1 spirit) and Prepare (normally +1 to Undertake a Journey, but +1 to Delve the Depths in this case).

So now the next morning, it’s time to leave camp and delve further into the Living Forest and closer to Sarria and Lestara (this might be our final delve roll, having 6 progress after this one). But we’ll leave that for next time.

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