Last time, we made some friends with mixed results and booze was imbibed. Now on troll country.
After camping we’re doing a lot better on the Spirit and Supply front and we’ve got a +1 to our Delve the Depths check, so we’ll go ahead and roll +wits. We get a strong hit (9 vs. 7, 6) while travelling over an overgrown path, which means we Find an Opportunity. Rolling on that Oracle, we see the terrain favors us, which I think means we gain +1 Momentum (one of the choices for Find an Opportunity).
I think with the benefit of a clear path and the fact we’re 6/10 for progress Delving the Depths, I think now is a good time to try and Locate Our Objective (Delve, pg. 44). We roll the Challenge Dice and get a strong hit (6 vs. 1, 4). This gives us either +1 Momentum or the opportunity to make another move now and add +1. I think it’s time to Compel what’s owed.
We rolled +heart with our +1 from Locate Your Objective and got a strong hit (7 vs. 1, 2). Since we knew that the daughters had a guide escorting them, I Asked the Oracle if they would go along with what Althus was asking as well and it said yes (I figured it was a likely outcome, but sometimes people surprise you).
This puts us at 9/10 progress to get our bandits their money back, which means we can finally Fulfill Our Vow (pg. 101)–that only took 8 sessions . We roll the Challenge Dice and get another strong hit (9 vs. 4, 7). This completes our vow with no complications and gets us XP equal to the difficulty of vow: 1. It might now sound like a lot, but a couple XP means a lot in this game.
So now that we’ve completed our quest, it’s time to convince the daughters to return home (in a hope to restart our quest to the Baron).
So we rolled +heart for Compel and get another strong hit (9 vs. 2, 1). Looks like the girls are going along with Althus. Now to check with the bandits and Perella. We’re just going to Ask the Oracle for all of them. I’ll say Perella’s Likely to stay with him, he’s still recovering so that factors into it. Oracle agrees. The bandits are less likely, they got what they want but they also know Althus will look after them, so we’ll say that’s a 50/50 chance. Oracle also says yes.
Also since we’ve completed a vow for Pearce and Nadira, we’ll try to Forge a Bond with them (with a +1 from having completed the vow). We get a strong hit (8 vs. 7, 5) so we’ll mark a tick for each of them. Nice.
So now to Swear an Iron Vow to the Daughters to return them home to their parents. We’ll call this one Dangerous, roll +heart, and get a miss (4 vs. 10, 5)… I think this is a perfect time for the troll to show up.
Time to Enter the Fray. Our Troll is of the Formidable sort (pg. 145) so this will not be easy at all. We were ambushed, so we’re rolling +wits and get a weak hit (5 vs. 5, 4). This gives us the option of bolstering our position (+2 momentum) or taking initiative. We’ll take the Momentum (we’ll need it, I suspect).
Since we lost our weapon helping Perella earlier, let’s use a new move from Delve to see if we have something useful against this troll: Check Your Gear (Delve, pg. 42). We roll +supply (which we get to use Cratch’s health in place of, due to his Asset benefit) and get not only a strong hit but an opportunity (10 vs. 1, 1). We’ll say that the axe Saskai has thrown Althus is iron which, while normally a deadly weapon (2 harm), is particularly useful against the Firstborn (3 harm). Very good for this situation. The move also grants us +1 Momentum, getting us back up to +6 total.
Since the troll has the initiative, we’ll Clash with them. Since this is close combat, we roll +iron and get a strong hit (10 vs. 6, 5). We’ll find an opening to get a good hit on the troll, dealing 4 harm total (+1 harm from the strong hit). Against a Formidable foe, this translates into 4 progress. The strong hit also allows us to take the Initiative.
Since the troll has a lot of height and reach over us, I think we should try and Secure an Advantage, possibly by getting up on the troll’s back to get some more devastating hits in. Since this is all about speed, agility, and precision, we’re rolling +edge and get a miss. We lose the Initiative and I think the most obvious outcome for Pay the Price is the troll kicks the little iron man away. Which is going to hurt (3 harm, bringing us down to +2).
Time to Endure Harm. Since we’re Lightly Armored (from our Ironclad asset), we take +1 and roll +iron (since it is higher than our current health) which is a weak hit so we press on and take +1 Momentum (also from our Ironclad asset). I imagine the troll has kicked Althus into a tree and luckily it was the tree that broke in that exchange. But now the troll is trying to follow up with another stomp into the tree. If we’re good, we can roll under the foot and cut the tendon in their heel. If we’re not good, we’re going to get flattened. Sounds like a Clash.
We roll +iron and get a weak hit (6 vs. 4, 6) but we can totally turn it into a strong hit with our Momentum (currently +2). We’ll do that and deal 4 harm again (8/10 progress). With a strong hit, we can also try to End the Fight, which is good because I don’t know how Althus would deal with another exchange here.
We roll the Challenge Dice and get a weak hit (8 vs. 9, 6), so we probably only ran the troll off, not killed it. But we’ve also got another downside to choose. I think Cratch is spurred into the fight to make the save and takes a hit as well. This means we get to check out the Companion Endure Harm move (pg. 94). So just like Althus, Cratch takes 3 harm and now has to roll the higher of +heart and Cratch’s health (+2), We get a weak hit (4 vs. 10, 2) which means they’re battered, but this doesn’t have any further effect as they’re above 0 health. Good.
So now it is time to Escape the Depths (Delve, pg. 46). We roll +wits and thankfully get a strong hit (9 vs. 8, 1). We escape the Living Forest without further difficulty and get +1 Momentum. And after all that, I think leaving the Living Forest is worth some progress towards our Vow to get Sarria and Lestara home safely (as a Dangerous quest, each milestone is worth 2 progress on that track).
And now that we’re free, I think Althus is about ready to collapse so we’re going to Make Camp again. And we were doing so well there before the Troll showed up. But I think that should be saved for next time.