Last session, rocks fell and everyone died. Now on with the game.
So Althus, Cratch, and Saskai are tumbling down the side of a mountain. A fairly ignoble start to Saskai’s adventuring career, unfortunately. So firstly, I think everyone is taking 4 harm (I quibbled for a while on this, but the term “grievous harm” seemed the best fit for the situation) and then will have to Endure Harm. First Althus, who rolls +iron and gets a strong hit (10 vs. 8, 6) while we’ll use to endure the pain and take +1 Momentum.
Next Saskai, who rolls Althus’ +heart (since it is higher than their current health) and gets a weak hit (4 vs. 5, 1). We won’t burn our Momentum since there are no additional downsides because Saskai’s health is greater than +0. Finally Cratch, who also rolls Althus’ +heart and gets a complication (7 vs. 8, 8). We’ll see what else shakes out from this situation before we decide what that complication is.
Now time to Ask the Oracle some questions to find out where our heroes wind up. Does an outcropping or ledge stop their fall (Likely)? Yes (88). Are our heroes seperated due to the fall (50/50)? No (15). So all of our heroes together and have landed a few hundred feet further down the mountain on an outcropping. I think this means the complication is that Cratch’s barding was damaged by the fall and we suffer -1 Supply. This may not sound too bad, but it drops us to 0 Supply which means we perform the Out of Supply move (pg. 97). We mark the Unprepared condition and cannot gain Supply while it is marked. That’s pretty bad, especially since now any -Supply we would suffer is now -Momentum, -Health, or -Spirit, depending on the fiction.
Well, our trio is not just going to wipe the dirt off and get back to the adventure. Since we have ourselves a major complication, I think drastic action is necessary.
So we’re Swearing a new troublesome Vow: “Ensure Saskai’s survival.” We roll +heart (and get a +1 since we have a bond with them) and get a strong hit (9 vs. 2, 4). We take our +2 Momentum (up to +8) and now it is time to head down this mountain. It seems unlikely that we would end up on sometime like a washed out or disused mountain path, but we’ll Ask the Oracle anyway: no. So it looks like we’re just going to have to take this slowly and steadily, finding or making paths as we go.
We’ll Face Danger (the mountain) with +wits (since observation and expertise seems most important) and get a weak hit (8 vs. 5, 10). I think this whole experience is weighing heavily with Althus, and so he’ll Endure Stress. We get a weak hit (8 vs. 9, 1) and so all we suffer is the -1 Spirit. Very fortuitous.
Having made our way to the bottom of the mountain, we Mark Progress (3/10) on our Vow to Saskai and now need to find someplace to tend to our injuries. I think we need to Secure an Advantage to find a lake, river, or even just stream or small spring. We roll +wits (again, observation) and get a weak hit (5 vs. 5, 1) but that should be able to get us something useful: a small stream of water coming down from the mountain.
Having made it to the creek, we Mark Progress again (6/10). Now it’s time to deal with everyone’s wounds. Since we have no Supply, our Herbalist asset will not help us, so we are going to roll +wits to Heal Saskai and get a miss (6 vs. 10, 7). Luckily, we have Momentum to burn (+8) and can turn that into a weak hit. We reset our Momentum to +1 (since we have the Unprepared condition, our Reset score has lowered) and then suffer another -1 Momentum (from the weak hit to heal) to take us down to +0 Momentum. I have a feeling it is only going to get lower from here.
However, I think getting Saskai’s health back up to +2 is enough for us to mark our last bit of progress on our Vow to them (9/10) and Fulfill Our Vow. We roll the Challenge Dice and get a strong hit (9 vs. 2, 8) which means our quest is complete and we mark 1 experience. Huzzah. Now to deal with Althus and Cratch’s injuries.
First Althus. We roll +iron (since these are our own injuries) and get a miss (5 vs. 6, 8). While there are some obvious outcomes here, I think we’ll roll on the Pay the Price Oracle for some inspiration. It is stressful, so I’m going to consult the book on Stress (pg. 20) and I would say this is a highly distressing event, so we’ll lose -2 Spirit (down to +2) and then Endure Stress. We get a weak hit and so we press on.
Finally Cratch. We roll +wits and get another weak hit (6 vs. 10, 4). Cratch gets +2 health (up to +3) but we suffer another -1 Momentum (down to -1). Things are starting to look bleak.
So things are bad. While Althus is unaware of it, there is a warlock turning the town of Sommersbrooke against him and Wyvern’s Rest. Also, both he and his companions are hurting really bad and are somewhere lost in the wilderness. I think the best we can do right now is Make Camp and see if we can return to our journey.
We roll +supply (using Cratch’s health per our asset, since I imagine sleeping cuddling up next to a big fluffy elephant isn’t that bad) and get a weak hit (7 vs. 7, 4). I think the best option is to recuperate so all three can recover +1 health (Althus up to +2, Cratch up to +4, and Saskai up to +3).
Once everyone is rested up, it’s time to return to the Journey. Since we’re off the path, I think we need to Gather Information to try and find our way back. We roll +wits (lots of +wits rolls today) and get a strong hit (9 vs. 2, 5). We get back onto the path and take +2 Momentum (up to +1). We roll +wits to continue our Journey and get a weak hit (8 vs. 9, 1). We’ll suffer -1 health (since we’re Unprepared and cannot suffer anymore -Supply) but luckily we do not have to roll to Endure Harm since this is just general wasting from lack of food and rest and not direct physical harm (small comfort). We do at least mark progress on our Journey (6/10) and I think we’re going to take our chances and try to Reach our Destination.
We roll the Challenge Dice and get a miss (6 vs. 10, 9). I think we’ve gone astray, but hopefully we may have reached another town other than Sommersbrooke. We Ask the Oracle and learn that we’ve arrived a different city than the one we intended. We roll on the Location Oracles and learn this is Blackfalls, a lowland settlement in a barren area with a diverse population. Perhaps they are those who fled the various Barons and created their own town in the shadow of a waterfall. Hopefully we can restock and resupply here.
But we’ll leave that for next time.