Ironsworn Solo Game

Last time, a ship-teasing bath scene occurred and several fanfics were spawned. Don’t worry, we keep that theme going. Now onto the game.

So Althus, Saskai, and Cratch limp up to Blackfalls and hope for the best. Let’s see what the community’s initial reaction is to this ragtag group.

So we rolled on the Character Disposition Oracle (Lorestar, pg. 29) and found that the people of Blackfalls are wanting something. To find out what, we roll on the Character Goal Oracle and find that they are wanting to pay a debt. Perhaps staying separate from the Barons of the Havens requires a lot of coin and that coin is running out. And Althus’ iron shirt is likely worth a lot in this setting (per our Truths, Iron is rare and highly sought after).

With this in mind, I think we’re going to convince the people of Blackfalls to that, while the group is in need of help, they are not to be trifled with. We roll +iron (since threats of violence seem the best way to handle this, though it does mean we don’t get the bonus from our Kindred asset) and get a weak hit (9 vs. 10, 1). We’ll get +1 Momentum (taking us up to +1) but Blackfall is going to ask something of us.

We roll to find out a little more about the person Blackfall owes their debt to. We find that it is a criminal named Kiah (he | active, disfigured, dependent). I’m imagining some bandit lord who has Blackfalls under their thumb. With those tags, I’m imagining someone with some disfigurement that caused the people of Blackfalls to turn him away, so he decided to start his own small community of bandits and brigands. While still active and healthy, perhaps he’s taken with drugs or some other addiction (due to his dependent tag). Or maybe it’s that he can only prey upon Blackfall because of its lack of bannermen to protect it? I like that second one slightly more. Since the town is going to ask something of Althus, why not that he deals with Kiah.

Althus agrees and Swears an Iron Vow. We roll on the Challenge Rank Oracle and see that this is merely Troublesome. We roll +heart and get a strong hit (9 vs. 1, 8) which means we get +2 Momentum (up to +3) and the way is clear to us. I think the people of Blackfalls know where Kiah and hit bandits stay, but are unwilling to confront him.

Since Blackfalls is slightly more friendly with us, I think we need to Sojourn here and prepare for our confrontation with Kiah. This will give Brynn more time to work their magics against Sommersbrooke, but we don’t have many options. We roll +heart (and this time I think we do get Saskai’s +1 bonus from the Kindred asset, since they will be more apt to convince people to help us) and get a strong hit (9 vs. 4, 3). We will Equip, which removes the unprepared debility and gets us +1 Supply, and Recuperate, which gets everyone +2 health (Althus up to +4, Cratch up to +5, and Saskai up to +4). While it’s pushing our luck, I think we’re going to focus on provisioning ourselves and roll +heart again. We get a weak hit (5 vs. 3, 10) so we take an additional +1 supply.

After a couple nights’ rest and some tending to their wounds, the team is almost back to fighting shape. Althus, knowing blow back in likely if they fail, is going to try and find the most able body combatants in Blackfalls and try to give them some basic training (yes, I love this trope). We’re going to start by Gathering Information to narrow down who is worth training, so we’ll roll +wits (+1 from Saskai, since they really understand people better than Althus) and get a weak hit (6 vs. 3, 7). This introduces some information with complicates things, which I think is that the people of Blackfalls tried to stand up to Kiah before and it ended very badly for the town. It’s barren description is due to Kiah and his men burning their fields when they tried to stand up to him before. I think they’re going to need some convincing.

We roll +heart and let Saskai take the reins on this, since this is exactly what they’re good at. Unfortunately we get a miss (5 vs. 7, 5) so I think the villagers refuse entirely. This is the tail end of a lot of bad that’s happened with Saskai lately and I think we might need to Test That Bond (pg. 75). We roll +heart and get a weak hit (8 vs. 9, 3) which means our bond is very fragile at the moment. Saskai’s going to ask Althus something and I’m not entirely sure what.

We’ll turn to the Character Goal Oracle and it tells us to roll twice (97). We roll twice more and get the goals of “protect a secret” and “prove worthiness.” We know from Saskai’s traits that they are Adventurous, Violent, and Stingy. We’ve seen the Adventurousness and the Stinginess, but we haven’t really seen the Violent side of them. I think they were once a very Violent person and have tried to change that about themselves, but recent events is making it very hard for them. I think this means Althus is going to reassure them in some manner.

So to give Saskai their due, we are going to Endure Harm from their punch (1 harm). We roll +iron (since it is higher than our +3 health) and amazing get an opportunity (8 vs. 4, 4) which we used to let Althus take control of the conversation. It’s rough going and we don’t know how Saskai will take Althus’ words, so we turn to Ask the Oracle (50/50) and it looks like they’re going to stay (59). :slightly_smiling_face:

With this behind us, I think it’s time to handle Brynn’s scheming with Sommersbrooke. We Advance the Threat and get another major event (90). It looks like Brynn is going all out to take over Sommersbrooke, which is unfortunate for Althus.

We mark menace twice (4/10) and roll on the Action and Theme Oracles to see what they are up to: Bolster Health. Is part of why Brynn wants Sommersbrooke due to something mythical that they are using to bolster their own health? Or, because she is loyal (from their traits, which I don’t think I’ve shared yet: deceitful, driven, loyal), she is bolstering the health of whatever dark master they serve. An interesting possibility. So let’s envision what form of magic this could take the form of.

My initial thought is some healing springs, which Brynn might have just secured. To get some ideas, we roll for the Location Description of the spring and get wild, savage, and remote. So not by the village, but the village is the most direct way to get there. Perhaps it is hidden through a mountain pass or a dense forest? Maybe it is something the Firstborn used but, because of the savage tag, they have set some ancient guardian to watch over it. Did we just create the Ironlander version of the fountain of youth? Probably.

So Brynn has discovered the path to it, but she needs to deal with the guardian in order to claim it. Perhaps she’ll force the villagers of Sommersbrooke to start working at bypassing or dealing with the guardian if we continue to get sidetracked. Here’s hoping we can deal with Kiah quickly.

Next time, up into the mountain… again.

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