MASKS #20 - THE FROST ... AND THE FURRY! [Recap]

*** Dave H. said:

There are enough memory gaps in this party …

Pfft, why leave Harry out of the fun. I think he’s the only one at the moment.

author: Mike
url: Community Forums: MASKS #20 - THE FROST ... AND THE FURRY! [Recap] | Roll20: Online virtual tabletop

Mike said:
Pfft, why leave Harry out of the fun. I think he’s the only one at the moment.

I want Harry to be the one who got hit in the skull by a gigantic cat and be the only one in this group without brain damage.

author: Bill G.
url: Community Forums: MASKS #20 - THE FROST ... AND THE FURRY! [Recap] | Roll20: Online virtual tabletop

Bill G. said:

I want Harry to be the one who got hit in the skull by a gigantic cat and be the only one in this group without brain damage.

K notes that it was Concord who got hit in the head by a gigantic cat.

author: *** Dave H.
url: Community Forums: MASKS #20 - THE FROST ... AND THE FURRY! [Recap] | Roll20: Online virtual tabletop

Fair enough :slight_smile:

author: Bill G.
url: https://app.roll20.net/forum/permalink/5949803

*** Dave H. said:

Bill G. said:

I want Harry to be the one who got hit in the skull by a gigantic cat and be the only one in this group without brain damage.

K notes that it was Concord who got hit in the head by a gigantic cat.

Thanks K!

author: Mike
url: Community Forums: MASKS #20 - THE FROST ... AND THE FURRY! [Recap] | Roll20: Online virtual tabletop

I’m quite pleased to learn that Session 20 did not have the problem that session 19 did with no GM’s audio track.

Funny thing about session 19.

I’ve been doing a little side project with converting the recordings to straight audio and cleaning out the dead air, possibly to repost as a podcast.

Part of that process involves an automated script that truncates out any part of the recording that’s below -40db - basically it cleans out dead air, and that in turn will usually chop about 15 to 20 minutes out of a 2hr30m recording.

I ran the scripts on session 19, where the GM talking is just dead air, and the file dropped 2 hours out of a 3h15m recording.

It unfortunately didn’t make it any more… listenable, but it serves as a fine “good lord you talk a lot” reminder.

author: Doyce T.
url: https://app.roll20.net/forum/permalink/5954646

I was doing a sound check of myself on that recording and could barely hear you. I haven’t listened to 20 yet, but thanks for uploading it. I’m trying to do my part to not sound like a submarine skipper over the mic to you guys.

author: Bill G.
url: https://app.roll20.net/forum/permalink/5954666

Doyce T. said:

It unfortunately didn’t make it any more… listenable, but it serves as a fine “good lord you talk a lot” reminder.

While I won’t disagree, I would say that it is not an uncommon trait for GM’s. You are having to express to the audience (yourself and the players) a multitude more characters than any of the PCs (in most cases a single character, with a couple outliers in this particular game). That means that you have a lot more information to convey.

That also means that on average (would have to go through and actually track this manually for an accurate number, but that’s way too much work for this anecdotal information) the rest of us only spoke for fifteen minutes each out of that 3.25 hours long session. The engagement to listening ratio seems very low when put into those terms.

But if you think of about it as equal division, given a 3 hour long session, each of five player would speak for about 36 minutes each if cutting that time equally. But that leaves out the GM. In a perfectly balanced engagement cycle, the GM would spend an equal amount of time listening and reply to each player. That would cut that 36 minutes in half to 18 minutes each. This would mean while each player would only speak for 18 minutes, the GM would speak for a combined total of an hour and a half. Using this ratio, you actually fall pretty close to average.

Now, I’m probably making a lot of assumptions here because there’s also player to player engagement cycles and other things at play. Basically, statistics are a lie and you can make them say whatever you want if you play with them enough (I think the point of this post got away from me somehwere).

author: Mike
url: Community Forums: MASKS #20 - THE FROST ... AND THE FURRY! [Recap] | Roll20: Online virtual tabletop

Or, to put it a different way, “It doesn’t seem like you talk a lot, given the role of the GM as the framer of the scenes and the shepherd of the direction for the episode.”

Also, you are quite entertaining. I’ve read novels by you. So hush. Don’t sound like Jason.

author: *** Dave H.
url: https://app.roll20.net/forum/permalink/5956527

In short, it feels like a time imbalance if you go by clock time allotted to each speaker, but feels very fair if you go by clock time allotted to each character’s story.

author: Bill G.
url: https://app.roll20.net/forum/permalink/5956888

Thanks, guys - I wasn’t fishing to reassurance, but I got some! :slight_smile:

I did manage a patchwork quilt commentary job on session 19, to get things to a listenable state.

author: Doyce T.
url: https://app.roll20.net/forum/permalink/5957360