MASKS #23 - TRAIN & SHIP [Recap]

Doyce T. said:

Yeah Stingray’s thing isn’t going to be long. He’s going to crack like a [insert sea-based metaphor involving easily cracked creature] in short order.

Oyster?

author: Mike
url: Community Forums: MASKS #23 - TRAIN & SHIP [Recap] | Roll20: Online virtual tabletop

*looks at the thread*

Soft shell crab, more like.

author: Doyce T.
url: https://app.roll20.net/forum/permalink/6033759

Doyce T. said:

Soft shell crab, more like.

He was a softer nut to crack than I expected.

I still have a request for Pierce the Mask results on A10, I expect she’s a little more complex right now. :slight_smile:

author: Bill G.
url: Community Forums: MASKS #23 - TRAIN & SHIP [Recap] | Roll20: Online virtual tabletop

GM side-note - NPCs closely working with PCs can also, at the group’s discretion and fiction permitting, spend Team to help, so we could have totally spent more team for Mercury on that last training thing, without bending into pretzels over it. We got too hung up on figuring how the PCs could do it. Lesson learned! And in any case I’m happy with how it came out anyway.

[Unrelated: I patched up some tags on a few recent posts so they index correctly in the search page.]

author: Doyce T.
url: https://app.roll20.net/forum/permalink/6035030

When James mentioned the Legacy move, I immediately knew he had a plan and was okay seeing things take that route. And I think you put on the table team spend from Leo’s robots since issue 1. I’m still super cautious because I keep thinking of those as player spent Fate points or something, not character spent tokens to essentially buy a bonus/aid action type thing.

author: Bill G.
url: https://app.roll20.net/forum/permalink/6035045

Bill G. said:

When James mentioned the Legacy move, I immediately knew he had a plan and was okay seeing things take that route. And I think you put on the table team spend from Leo’s robots since issue 1. I’m still super cautious because I keep thinking of those as player spent Fate points or something, not character spent tokens to essentially buy a bonus/aid action type thing.

That was what reminded me about it - the book says NPCs can, Otto and Pneuma were the first and best examples of that, but then I realized we had a whole BUNCH of capable NPCs that we’d ignored in that scene.

In any case, with those other teams in more scenes going forward, and at least SOMEtimes helping, it’ll be a good thing to remember.

author: Doyce T.
url: Community Forums: MASKS #23 - TRAIN & SHIP [Recap] | Roll20: Online virtual tabletop