doyce
(Doyce)
December 13, 2017, 11:19pm
21
Bill G. said:
We got pins in stuff I’ve wanted to do since issue 3 but yeah.
I have this hopeless dream of someday doing a giant-sized hundred page Annual issue, playing like for 8 hours on a Saturday just to get to all those pinned issues.
author: Doyce T.
url: Community Forums: Masks Issue 16.2: Meanwhile, inside the Quill computer core ... [Cutscene] | Roll20: Online virtual tabletop
Dave
(***Dave Hill)
December 14, 2017, 12:19am
22
(Snort.) Like we wouldn’t continue to add problems as fast as we resolve them.
author: *** Dave H.
url: https://app.roll20.net/forum/permalink/5855924
doyce
(Doyce)
December 14, 2017, 12:21am
23
That is one of the many strong arguments against that alleged solution.
author: Doyce T.
url: https://app.roll20.net/forum/permalink/5855931
garrett
(Bill Garrett)
December 14, 2017, 12:31am
24
Adding new problems AS fast as we resolve old ones is perfect. It’s when the new problems pile up.
author: Bill G.
url: https://app.roll20.net/forum/permalink/5855956
doyce
(Doyce)
December 14, 2017, 4:38pm
25
1 Like
Dave
(***Dave Hill)
December 14, 2017, 4:51pm
26
Hawkeye. Archie Andrews. “It just happens!”
(That said, kudos to Leo and Charlotte for actually pushing forward with the radio-in-the-Sepiaverse plan. I think that’s the only anticipated activity that took place last night.)
author: *** Dave H.
url: https://app.roll20.net/forum/permalink/5857596
garrett
(Bill Garrett)
December 14, 2017, 5:21pm
27
It was one action, but I feel like it was a big important action - hopefully.
author: Bill G.
url: https://app.roll20.net/forum/permalink/5857676
doyce
(Doyce)
December 14, 2017, 5:36pm
28
it actually… yeah. it was. For at least… three? and maybe five different storylines.
author: Doyce T.
url: https://app.roll20.net/forum/permalink/5857732
Dave
(***Dave Hill)
December 14, 2017, 5:51pm
29