All good points, Dave.
To point 1. I’m fine with people having personal goals that may contradict the group aims, cuz that’s just drama. Less so with the outright PvP, although that might come from a great place also. We got really in Adam’s face a few sessions ago, and it felt like that could just as easily have been a fight, for all the damage it dealt over the course of the session, so I guess it’s PvP, but…
Well, let’s parse that. I don’t love Player v Player. I’m quite fine with Character V Character, though I’m less interested in that being the POINT.
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The default Blades setting assumptions makes #2… challenging, barring certain add-ons. Worth noting that, and also that it’s not insurmountable. Ditto but moreso with Scum and Villainy, which assumes you a (probably) neither.
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Any time the game’s fallen down on that. It’s been me enacting it. Masks takes a good route in that being Taken Out is pretty much always in the player’s hands (barring getting 6 conditions at once, which hasn’t happened in 60 sessions, so…) Keeping that level of personal autonomy available is a good thing for us. Noted!
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Yup.
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Blades in the Dark/Scum and Villainy has a GREAT caper mechanic that I just love. Basically you make the plan, make the roll, and we jump to the point in the caper where the roll says it went off the rails.
It’s fun. All depends on what system we end up with and what we end up doing.