# Session 14 - Get Thee to a Tonnery!, Part 3

**URL:** https://forum.menagerie.team/t/session-14-get-thee-to-a-tonnery-part-3/1177
**Category:** Root
**Tags:** recap
**Created:** [December 30, 2022, 4:33am UTC](https://forum.menagerie.team/t/session-14-get-thee-to-a-tonnery-part-3/1177 "2022-12-30T04:33:26Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Dave](https://forum.menagerie.team/user_avatar/forum.menagerie.team/dave/32/6344_2.png) [@Dave](https://forum.menagerie.team/u/Dave)
#### Post date: [December 30, 2022, 4:33am UTC](https://forum.menagerie.team/t/session-14-get-thee-to-a-tonnery-part-3/1177/1 "2022-12-30T04:33:26Z")

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# Last time …

Visited the Goshawks.  
Hid in the trash pits.  
Broke into the Roost.  
Kidnapped a raccoon watcher.

There are Shacks … but … they are a Labor Camp.

# Making Plans

Notice:  
**Slayer** - The smell. Basic sanitation would be easy, but wasn’t chosen on purpose.  
**Cid** - A good supply of water … with a cage around it. In the open.  
**Alvin** - Kids. Families with kids. Kids working.  
**Tomo** - Built for birds. Infrastructure, towers, etc., built for folk with wings. Birds. Are. In. Charge.

 ![](https://forum-menagerie-team-assets.sfo2.digitaloceanspaces.com/original/2X/3/3f85b78f066158820f7f737d833e39171f6fb3aa.jpeg)  
Looking for …  
**Cid** – ratio of guards to prisoners. What are the prisoners doing … what do the Eyrie get from it.  
**Slayer** – oversight structure.

Clearing forest. Chopping trees. Open ground around the Shacks.  
100 prisoners … 24ish guards.  
An overall kommandant and then a guard captain.  
About an hour from the main clearing.  
A single central tree for the (verboten) Eyrie infrastructure – kommandant’s office, guard (all birds) barracks.  
Some blind spots. Looking down, not up. Nothing considered underground.

Chain gangs.  
Perimeter fence.

[![](https://forum-menagerie-team-assets.sfo2.digitaloceanspaces.com/original/2X/7/78390567239827849789ea2a450f1fdaabee74ee.gif) ](https://64.media.tumblr.com/1f2ffc26c96a8e0c6a236a83d1336ff6/tumblr_n4j68df8W81s2wio8o1_500.gif)

Set traps in the forest.  
Attract toward traps and snakes.  
Get a key. Free prisoners.  
 ![](https://forum-menagerie-team-assets.sfo2.digitaloceanspaces.com/original/2X/5/591d63635e18c7a859f6a6776dde64ed34b4f1d3.gif)  
Figure out how to have the tree destroyed safely.  
Hide prisoners.  
Get them off toward Allaburrow (non-Eyrie controlled).

# The Plan

**Cid** - rebuilding resources.  
**Slayer** - traps in the forest.  
**Alvin** - get a key  
**Tomo** - tracking, spotting guard movements.

![](https://forum-menagerie-team-assets.sfo2.digitaloceanspaces.com/original/2X/c/c3ea5a3a18df2f3466c87cef9a6f86f3478ee969.gif)  
( **Alvin** - Allaburrow … his home, vagabond because being hunted by a powerful official, leaving behind his family.)

**Cid** …  
Clear 2 depletion spending a day in the forest.

**Tomo** …  
Tracking guards … Finesse ==\> 8 (Exhaustion)  
Place where the guards go frequently.

**Alvin** …  
Disappear into Shadows …  
 ![](https://forum-menagerie-team-assets.sfo2.digitaloceanspaces.com/original/2X/e/e3197eae81bcbdde5cd72b6d5a7cc66ed3ef1cb2.gif)  
Trust Fate for Pickpocket ==\> 6!  
Tomo assists ==\> 7!  
Scrape by … scraped up!  
We have a key!  
But is it the right key?  
 ![](https://forum-menagerie-team-assets.sfo2.digitaloceanspaces.com/optimized/2X/7/72dc32b2174d81281a8d87dc93ea980da4ce5327_2_690x388.jpeg)https://www.youtube.com/embed/oG5vsPJ5Tos?feature=oembed&wmode=opaque&start=52

**Slayer** … laying traps. Creating to Destroy. ==\> 5!!  
Need some additional stuff from the supply shack.  
Finesse ==\> 9.  
Dig a burrow underneath.  
[![](https://forum-menagerie-team-assets.sfo2.digitaloceanspaces.com/original/2X/f/f45d8527acd7c37bdfd822c598eebc10e3a974fb.gif) ](https://64.media.tumblr.com/68375854e41ede7cfa409561353e549b/tumblr_nx6wgr6LjX1tpri36o1_400.gif)  
Hole has damaged the fence.  
Get everything needed … More Dangerous Than Intended. It will start a fire.

**Tomo** …  
Tracking down snakes. ==\> 8.  
Gets back late and covered in filth.

Implicate the Marquisate? Leave some evidence that some of the guards are being paid by the Marquisate.  
**Cid** - Cunning ==\> 10!  
Making Tomo (as Ayase) meeting with Caston the Raccoon Watcher.  
Trick and NPC ==\> 13 FULL HIT!!!

[![](https://forum-menagerie-team-assets.sfo2.digitaloceanspaces.com/original/2X/8/8abeb462eaee84dae42e51874dcb95a40d1610ab.jpeg "Phineas and Ferb-Chains On Me Lyrics(HD)") ](https://www.youtube.com/watch?v=7VONqUbx3r8)

**Cid** - quick check-in with Allie

And so we get ready to dive into the actual mission …

[https://media.tenor.com/7d\_BiccIDzAAAAAC/slow-walk-squad.gif(image larger than 10 MB)](https://media.tenor.com/7d_BiccIDzAAAAAC/slow-walk-squad.gif)

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### Author: ![garrett](https://forum.menagerie.team/user_avatar/forum.menagerie.team/garrett/32/3_2.png) [@garrett](https://forum.menagerie.team/u/garrett)
#### Post date: [December 30, 2022, 4:59am UTC](https://forum.menagerie.team/t/session-14-get-thee-to-a-tonnery-part-3/1177/2 "2022-12-30T04:59:09Z")

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For next time, the only things we didn’t mechanically account for:

- making the tree come down in the right place and time
- the coverup to actually implicate some guards as Marquisate allies

Stuff we’ve got going for us:

- ✅ a noisemaker to give an impression of lots of people
- ✅ traps along the escape route
- ✅ the whistle, in case the guards get too close and we need to distract them
- a key and lock picks, to free prisoners

Things I thought of too late:

- a tarpit or big oil trap for birds to fall into on their way out of the tree
- kidnapping a couple of guards who will be our patsies in the fake conspiracy
- sending our raccoon watcher, and the guards, south as prisoners of our escapees to keep them out of the way for awhile
