# Session 14 - Get Thee to a Tonnery!, Part 3

**URL:** https://forum.menagerie.team/t/session-14-get-thee-to-a-tonnery-part-3/1177
**Category:** Root
**Tags:** recap
**Created:** [December 30, 2022, 4:33am UTC](https://forum.menagerie.team/t/session-14-get-thee-to-a-tonnery-part-3/1177 "2022-12-30T04:33:26Z")
**Posts on this page:** 1
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### Author: ![garrett](https://forum.menagerie.team/user_avatar/forum.menagerie.team/garrett/32/3_2.png) [@garrett](https://forum.menagerie.team/u/garrett)
#### Post date: [December 30, 2022, 4:59am UTC](https://forum.menagerie.team/t/session-14-get-thee-to-a-tonnery-part-3/1177/2 "2022-12-30T04:59:09Z")

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For next time, the only things we didn’t mechanically account for:

- making the tree come down in the right place and time
- the coverup to actually implicate some guards as Marquisate allies

Stuff we’ve got going for us:

- ✅ a noisemaker to give an impression of lots of people
- ✅ traps along the escape route
- ✅ the whistle, in case the guards get too close and we need to distract them
- a key and lock picks, to free prisoners

Things I thought of too late:

- a tarpit or big oil trap for birds to fall into on their way out of the tree
- kidnapping a couple of guards who will be our patsies in the fake conspiracy
- sending our raccoon watcher, and the guards, south as prisoners of our escapees to keep them out of the way for awhile

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_[View the full topic](https://forum.menagerie.team/t/session-14-get-thee-to-a-tonnery-part-3/1177)._
