Ahead of her, the trucks are pulling to a stop. Summer can see figures getting out as she rockets down out of the night air. There’s five of them, all armed. Two of them have SAM launchers, like before. She ducks and twists as the weapons fire.
Radiance must Take a Powerful Blow again, but with two conditions marked. She rolls a 6, and marks potential.
The SAMs are tube-launched rockets, and don’t reload fast. Everyone else is armed with SMGs or pistols. Summer clenches her fists together in front of her and dives like a missile with a punch at the end of it.
Radiance wants to Directly Engage the group. She rolls +Danger and gets a 7, choosing to resist or avoid their blows. In return, she knocks out one of the five.
Almost too late, she realizes that she’ll probably perforate anyone she hits moving at this speed, and turns her attack into a landing. The guy in front her draws a pistol, but she doesn’t flinch or hesitate. After all, why?
Leo practiced boxing well before he created Pneuma, and those reflexes are alive and well in her body. She throws a punch at the temple, twisting her hips, concentrating and measuring her force. The armed thief falls with a thud, and she follows up, kneeling, ready to strike again if he’s still awake.
She feels the impacts like raindrops, senses the steel flattening against her invulnerable skull, hears the loudest sound ever. She glances left and spots the source. Two of the thieves have raised black assault rifles at her and are squeezing off bursts.
Though she has no visible face right now, she earnestly prays her body language conveys just how incredulous she feels. She’s not being hurt by this, but more importantly… Maybe they need to hear it. “Your guy is right here! You want 'em to get shot by accident?”
Radiance tries to Provoke the gunmen into giving up. She rolls +Superior and gets a 7. This isn’t enough to get them to stop, but they hesitate, giving her +1 forward. She decides to try and grapple their guns away. The GM rules this is a Directly Engage. She rolls +Danger and gets 10, a full hit. She chooses “resist or avoid their blows” and “take something from them” (their weapons).
The thieves glance at each other, shrug a little, and lower their weapons. In that moment, Summer’s shoulder-mounted grapples lash out as one. As the rifles are snatched out of the thieves’ hands, both of them complete the slow path to enlightenment, and both kneel on the road in apparent surrender. Good enough. Now where did those other two go?
Summer always did love the sound of a truck horn. She’d make the honk-honk gesture in a car whenever a truck was nearby, and the result was always gratifying.
This time, the sound of an approaching truck’s horn doesn’t make her happy at all.
The GM asks for one more Take a Powerful Blow, and she rolls at +2 for her marked conditions, getting a 10. She doesn’t want to get taken out, but the “seriously injured” option from Masks: Unbound sounds interesting. She opts for that, taking -1 ongoing until she gets treated.
The truck rams into her, leaving a Summer-shaped dent in the grill. The driver apparently plans to send her over the edge of the overpass, but misjudges the truck’s braking. Summer crashes through the concrete divider, but so does the truck - and she sees the suddenly terrified faces of two very mortal human beings in the cab. Her grappling lines lash out–
Radiance wants to Defend the two thieves from being hurt. She rolls +Savior. She’s Insecure, and at -1, but still gets an 8! On a hit, she keeps them safe, and chooses one. She could clear one of her two conditions, but she sees another angle: by saving lives, maybe she can get some of these people to come over to her side. She chooses to take Influence over one of the thieves. On a 7-9, the Defend will cost her.
She is now all that’s holding the truck up from a long fall. Her grappling lines have a grip on the overpass, but it won’t last - she can already hear the cracking noises as the material gives way to the strain. “Out!” she shouts, and the two take the opportunity to scramble out of the tractor cab. The concrete wall splits a few seconds later, and the truck topples toward the ground, with Summer beneath it.
There’s a crash, and a settling, and a cloud of dust.
Oh, right. I have thrusters now.
By the time Summer pushes the tractor off the top of her, the police have arrived on the scene. She flies unsteadily from ground level to the overpass, and lands roughly. One of the cops sees her in the distance, and waves. “Link! Hey. Good job. We’ve got it from here.”
Still in armored form, Summer rings the doorbell at the Quill house.
I need a mechanic’s shop. And a nap.
Final tally: if this had been a real session, she would have earned 3 potential and taken two conditions (Angry and Insecure). She can clear Angry at the end of the scene, for having broken something important (the trucks she hoped to protect). Her labels at the end are Freak +2, Danger +1, and all others at +0. She got to use all the basic moves except for Comfort & Support and Pierce the Mask, and got to use her core Janus move as well.
She should be able to get help from Jason’s labs to clear her -1, and a follow-up scene might have her talking to him (or someone else) to trigger “I am what you see” or a Comfort & Support. This might let her clear Insecure, and/or mark more potential.
Thanks for reading! I’d like to hear any feedback or opinions anyone has with the session, both mechanically or fictionally.
author: Bill G.