Alvin's Amblings

Things to Spend Advances On

“An evolving document”

  • +1 stat (to +2)
    • :ballot_box_with_check: Could use more Cunning
  • New move from playbook
    • :white_large_square: Nose for Gold could be helpful
    • :white_large_square: Small Hands?
  • New move from other playbook
    • :white_large_square: Harrier: Parkour
    • :white_large_square: Harrier: Smuggler’s Path
  • Two new weapon skills
    • :white_large_square: Probably need something aggressive.
  • Two new roguish feats – core 70, t&o 43
    • :white_large_square: Pickpocket
    • :white_large_square: Sleight of Hand
    • :white_large_square: Cover Up
  • +1 harm track
    • :ballot_box_with_check: Exhaustion (to 5)
    • :white_large_square: Still more Exhaustion (to 6)
  • Two new connections (max 6) – core 52, t&o 55
    • :white_large_square: eventually Friend
    • :white_large_square: eventually Family

Don’t forget that the +1 harm track is up to 6 (from your starting 4). So Alvin could still pick up a second +1 Exhaustion to hit that limit.

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Oh, I’m not ruling that out, it’s just not on my priority list. Maybe I’ll go ahead and add another to the checklist, since that’s what I’m most likely to consume.

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