Art Thread: Menagerie RPG

Infiltration always seemed like such a key component of what Alycia did that I couldn’t help but add it to her card set.

Artwork-wise, I wasn’t 100% satisfied with it, which is why it is still in such a sketchy state. I had similar ideas to what you had to punching up the artwork, but that’s still a work in progress.

As for the effect, it seemed like a fairly straight forward method of showing what she does: she sneaks around (the immunity) and if she’s found out (the card destroyed during the villain turn) she’s left vulnerable (increased damage dealt to her), while if she’s able to complete her mission (making it to the start of her next turn) she’s able to cause serious havoc (increased damage dealt by her). I always enjoy when mechanics and story line up really well.

There is no standard rubric for Sentinel cards that I am aware of (other than Powers always are the last thing on the card) but my personal one has always been:

  • Effects that occur when the card enters play.
  • Start of turn effect.
  • Passive effects.
  • Effects that occur when the card leaves play/is destroyed.
  • End of turn effects.
  • Powers.

The start of turn being out of sync here was supposed to give context to why you would want the card to be destroyed before telling you when it would be, but I can see this being confusing. This will probably be changed in the final version.

Quote are always one of my favorite parts, not just what is being said, but in what context. For instance, Legacy of Terror is a quote from a one-shot called Heir of Chin. I have the outline of a story in mind for that comic, which definitely has ties to the Son of Chin mentioned back in Heiress Apparent, but the important part is that all the card quotes from that particular comic involve her connection to Achilles or being somewhat wistful about her past.

Meanwhile, card from the Halcyon Nights one-shot need to sound more like they came from a buddy cop action movie.