Art Thread: Menagerie RPG

From a comics / illustration standpoint, the lighter tones are probably better. They make the character and all her bits of kit easier to see. In reality, Alycia would probably go for darker tones, but, hey, “reality.”

(I do like the drawings above, btw. :slight_smile: )

Fun story for the red. That was in my swatches as “Rusty Red” which means I color picked it from this image. This has the added benefit of keeping the Chin/Quill contingent’s color schemes same range.

But on that same line, the “greys” came from Batman’s costume in Justice League: War (I think that’s the right animated movie). And if it’s good enough for Batman, it’s good enough for Charade.

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Jason: ( ͡° ͜ʖ ͡°)

Alycia: “It’s strictly a coincidence! I’m not coordinating with you!”

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“Sure, the Greatest Detective. Fine, awesome fighter. Swell, hypergenius. But, really, do you know how much money he spends on bespoke suits and silk ties? Capitalist pig …”

Mercury, Ghost Girl, and Jason Quill drop into Paragon City.

(Electricity/Regen Scrapper, Dark/Dark Controller, Robots/Forcefields Mastermind, respectively.)

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Some days you just feel like doing a quick sketch of everyone’s favorite anarchist (and I’m sure she would take exception to that descriptor).
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Always liked her in a ballcap (from her time in the Quill warehouses). I can’t remember what was on her cap from that picture that was used for that reference image, so I figured I’d go with something that would fit her style.

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Nice.That particular episode will get dragged into my Jalycia NaNo novel probably next year.

And now I have to ask about the ideographs, since I assume they are meaningful.

I did hit my 50K words (last Thursday), and am wrapping up a couple of scenes tonight before calling it for the month. I want to do at least one pass through to make it slightly less incoherent, then I will open it up for a very rough read to anyone in the group who is interested.

The overall story is much simplified, in some ways, and the supporting cast has been significantly reduced and revised, and the chronology is waaaay jumbled in order to bring events together more coherently while still giving screen time to both of them, etc. It’s been fun – recycling of some backstory bits, but a lot of new writing as well for both of them. And, at 50K, it’s about 1/2 to 2/3 through the first book.

As to Alycia’s political tendencies, for purposes of the game they probably remain unsettled, defined by more what she is against than what she is for. She’d likely identify with some anarchist strain, in terms of overthrowing the oligarchy and plutocratic elements that have tyrannized the etc. etc., and holds onto, by force, a youthful faith in the ability of the people to work together cooperatively once those shackles are loosed from them (that’s probably the main magical thinking in her ideological stance). She’s very leery of any “tear it all down” movement that (a) incorporates a lot of bloodshed and (b) assumes that right-thinking folk will “guide” humanity to a better goal after the revolution, seeing how that particular rabbit hole worked for her father. To a degree, she’s reeled in her sights to “act local” more than global destruction of the world order, as that puts the focus on individuals, which her father had progressively disregarded as being a concern over the years.

In some ways, her worldview is better formed than the Alycia in my novel, who’s been forced into survival mode for the last several years and hasn’t fully faced yet the evil of her father’s philosophy.

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So if my Google Translate-fu is correct, those are the characters for Mòshì, which translates into “disregard, overlook, or pay no attention to.” Which is a slightly more subtle way of Alycia walking around saying…

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My more reliable translator agrees. Which is very accurate for Alycia.

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Alycia approves.
Alycia%20finger-gun

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So since the jig is up with my secret Menagerie of the Multiverse project, I figured I’d share some of the artwork.

Personally, my favorite card I made was this one from Sablestar’s deck (V5-4): Distracting Flunky.


Yes, that is totally the Farlander. But why isn’t the card called the Farlander? Two reasons: 1) there are three copies in the deck, which means that there could be multiple out at the same time, which I don’t like for uniquely named cards and 2) it amuses me deeply that the Farlander gets so little respect that his card doesn’t even refer to him by name (excluding quote text).

But you may be saying to yourself “But Mike, you’ve drawn the Farlander so cool. Why would you do that if the joke is that he doesn’t get any respect?” And that’s because, taking from the source material of Sentinels of the Multiverse, several cards in different decks have artwork that builds upon other cards. You see that the quote text is from Issue 10? Do you know what other card has quote text from Issue 10? A card from Concord’s deck: Cosmic Flare Up.


Yes, most of the fun I had with this project was laughing at my own jokes.

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Concord: “that guy bugs me”

These look amazing

Thanks Bill. Another fun part of the “no respect” angle: there is a mechanic in the game called nemesis. Whenever two cards share a nemesis icon, they do increased damage to one another. For example:



(Iconoclast is Mercury’s nemesis because I figured with her whole deal being “bringing down the super hero status quo” the legacy made the most sense. Also her deck, being the defacto “Rook villain grab bag” included nemeses for all the rest of the Menagerie except Mercury [and Ghost Girl, but she got her own villain].)

So why do I bring up nemesis symbols? Because he doesn’t have Concord’s. Yep, he is not even worth being Concord’s nemesis (which would have been particularly mean anyway, given that a lot of Sablestar’s deck is “mess with Concord in particular”).

And going back to Ghost Girl’s own villain? Was there ever any doubt?


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Saw that we were at 99 posts in this thread and just had to take the number 100 spot. Since I spent the last post talking about nemesis symbols, I figured I would share a few and some card backs as well.

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Updated Ghost Girl’s icon since that last image was compiled. I thought the tombstones would look better and it would also let me draw some parallels with the Sepiaverse Rift deck.

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Charade’s logo is taken from Dave’s own suggestion for a symbol for her made on the old forums.

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Was there ever any doubt with what Concord’s would be?

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Mercury’s symbol also got an update after I finally settled on a version of that stylized mercury symbol.

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Playing with the colors on Radiance’s was the most fun. But we’ll get into that more when I show off some Radiance cards.

And that’s it for the core heroes (since since SotM allows for 3-5 players I knew I wanted 5 heroes in the core set, and eventually I decided on the version of the Menegerie at the end of the game) though here are a few more nemesis symbols and a card back. We’ll see if you guys can guess who the symbols belong to.

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So this is all very cool, and I enjoyed very much looking at a variety of cards on the man’s phone itself. And it’s fun to see Alycia’s sigil, complete with bloodspatters …

NOW IT CAN BE TOLD! (At least, I don’t think I ever mentioned it before.)

Alycia Sigil

… is based on the Chinese ideogram Zi:

image

The character is used for child, first branch, son, seed

She is her father’s child, and carries that reminder. But that is not all she is.

Also it looks like a Roman (and European cross-barred) 7 – which is a number in Chinese numerology that relates to team, collaboration, and metal, all of which Alycia found of use.

Anyway, seemed like an appropriate moment to dig that bit of trivia up.

Very cool stuff, Mike.

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That is a very interesting bit of trivia and very fitting for Alycia. I don’t know that you ever did share the origins behind it before, but I believe you at least let us know that it was something that would mean a lot to Alycia so I didn’t try to muck with its basic overall design and proportions (all for the better it appears).

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Yeah, there was never an opportunity for any payoff in-game, but (shock!) it all meant something. And her self-reminder of her heritage was both a punishing personal reminder but also something that she would not have advertised, esp. in the early AEGIS-controlled days.

(“Ma;am, we’ve deciphered the character she’s wearing.” “And?” “Apparently she’s proclaiming herself the child or heir – of, we presume, her father.” “Ah. Yes, let’s shut that down and have a long talk with Ms Chin.”)

The big challenge was finding the file where I’d written the information (since it was not something I’d put in the forums). :slight_smile:

I appreciate the unexpected adoption of the symbol in this context.

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So when I made these cards, I put a lot of fun jokes and nods to different parts of the games in them. Iconoclast is the unofficial “Rook villains” deck (even though Rosa herself show up in a different environment deck) and Ghost Girl is the unofficial “Ponies” deck because a lot of the Ponies show up as friend cards, allies who show up temporarily to help Ghost Girl out and then skedaddle whenever things get too dangerous. Those are, however, not the only friends that show up.


Manny may have not been in the game proper, but I consider anything from the game and the forums fair game for cards. Yes, everything. What else does that entail? We shall see…

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So since I’m not going to be around for the game tonight, I figured I would show off some more card art.

Equipment is keyword for Sentinels of the Multiverse that represents a piece of gear used by a hero. Once played, they stay on the field and can have ongoing effects. We have several heroes known for their signature gear: Leo’s battle armor, Jason’s nanites, Charade’s various weapons and tech, and even Concord’s keynome.

With that in mind, let’s look at some of Ghost Girl’s equipment (because she’s so well known for hers).


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