So while Fate is mostly straight forward, the Advancement (called Improvement for some reason) system in Atomic Robo is a bit obtuse. For the sake of making it slightly more digestible, decided to make this thread with visual examples.
Skills belong in groupings called Modes. These modes have a narrative link to determine what skills fit into that group. For instance, the Action mode includes the skills Athletics, Combat, Physique, Provoke, Notice, and Vehicles. The Modes have a rating from +1 to +3 and all skills in that mode have that same bonus.
Where I know things get tricky for me are skill levels. In addition to being part of a mode, skills also have three levels: trained, focused, and specialized. These are like rungs on a ladder, a skill can only be one level.
Trained has no benefits, if a skill is part of one of your modes it is trained.
Focused skills, however, get a +1 bonus on top of your Mode rating. For instance, if you have a +2 Action mode and your Athletics is Focused, your bonus to Athletics rolls is +3 (+2 for mode and +1 for Focused). If one of your skills is in two of your three modes, it is automatically Focused.
Specialized skills get a +2 bonus on top of your Mode rating. If your Vehicles skill is specialized and you have a +2 Action mode, your bonus to Vehicles rolls is +4 (+2 from mode and +2 for Specialized). If one of your skills are in all three of your modes, it is automatically Specialized.
So with these two axes of bonuses, I find it easier to see the information visually. The character sheets do this part well, but Roll20 doesn’t. So I’ve put all the characters’ skills into skill matrices like the character sheets would be. Here is Kane’s as an example.
Automatically focused or specialized skills are italicized and in blue. Skills that were advanced with points or during character creation are bolded and in red. Kane is special because his Deceive skill was automatically focused and then James specialized it during character creation, so to highly this that skill is bolded, italicized, and in purple. (No one else did this.)
In this format, I feel it is a lot easier to see how much advancing a skill would take. For instance, if Kane wanted to boost his Vehicles skill from +3 to +4 it would cost 1 point because he is focusing a trained skill. If he wanted to boost that same skill to +5, he would need to spend 3 points because he is specializing a trained skill. Similarly, we can see that Kane cannot improve his Stealth above +3, because he can only specialize the skill and with his Intrigue mode at +1 that would max the skill out at +3. To go above that, Kane would need to switch his Intrigue mode with one of his other modes, or would need to replace his Banter or Action mode with something else with Stealth.