This is just a conversation starter, really. It sounds like Mike had some thoughts on the topic as well.
Thought 1: Masks has either spoiled me or ruined me. Possibly both.
Thought 2: There’s no way to take something from someone without a playbook-specific move (Sting Like a Bee). As near as I can tell there’s literally no Basic Move way to get A Thing away from Someone Else without going murderhobo. I mean… yay niche protection, and every fellowship should have a halfling, sure, but come on…
Thought 3: Overcome only working with +blood is pants-on-head stupid, just based on the text IN the move.
You can Overcome any obstacle, threat, Cut, or Move made against you or an ally, if you are in a position to act against it and have the means to stop it.
Blood: Your boiling veins, your burning passion, your bloodline, your burning need to protect your friends and family. Blood means power, ferocity, loyalty, rage, and passion.
You’re dodging something, toughing through it, “I ain’t got time to bleed”, saving a companion from a severe tongue-lashing, from a charming seduction, outwitting someone, out-logic-ing someone, using your peter-tingle to detect incoming danger, dodging a cultural faux pas at a banquet, all of it is Blood. All of it. RAGE at the dinner placesetting until you know which fork to use. raAaAaaaaAAgGgEeee.
Yeah. I don’t like that. At all. In case that wasn’t clear. If I definitively change any basic move, it would be making Overcome work like Defy Danger and thus having the +stat follow the logic within the established fiction.
Now, I know why the author didn’t do that. He liked Get Away - he’s on record as calling it his favorite move in the game - and +grace Overcome muddies what is already pretty muddy water. I get it. Still irks me to no end.
At the least, expect a lot of on the fly “Okay, roll Overcome, but +wisdom, here.”