So I’ve been letting this deck percolate in the back of my head for a couple weeks and this is what I’ve come up with. Wanted to share this with the group to see if anyone saw any oversights and/or wanted to comment on any of the choices.
Things with ??? mean I have no idea. Things with [comments] means I have the broad strokes in mind, but nothing solid.
Automata Song Birds
HP: 3; Device; Qty: 1
Whenever a target enters play, choose one:
{ Reveal the top card of that target’s deck and either replace it or put it on the bottom of its deck.
{ This card deals each target other than itself 1 sonic damage.
Theme and Flavor: The park’s information booths are actually groups of robot birds that sing directions and other information to park goers.
Image Concept: [Either a close up on a single zeerust robot bird, or a whole group of them nesting in a tree together.]
Quote: “Can you birds alert us if anyone heads
this way?” This was met with a chorus of
“Someone’s coming!” from the hundred tiny
birds. "We might need to rethink this plan.”
Automated Walkways
HP: 8; Device; Qty: 1
At the end of the environment turn, play the top card of the environment deck.
Theme and Flavor: There’s nothing more zeerust than moving walkways.
Image Concept: [someone] riding the walkway through the park.
Quote: Calls to name this mechanism “the
Electric Slide” were met with confusion
from the park’s less cultured engineers.
Duskshine
HP: 6; Halcyon Herd; Qty: 1
At the end of the environment turn, choose one:
{ Each hero target regains 1 HP.
{ Reveal the top three cards of the environment deck, then replace them in any order.
Then this card deals itself 1 toxic damage.
Theme and Flavor: Duskshine at her summer job. She can help the heroes with some backstage access, but can’t stick around forever.
Image Concept: Duskshine hanging out at a booth looking so bored. Also probably a little unhappy to be dressed in her park uniform.
Quote: Duskshine knew she’d be better off
redesigning the park uniforms instead of
this dull summer job. If only her bosses
knew it too.
Ferrous Wheel
HP: 6; Device; Qty: 1
At the end of the environment turn, choose one:
{ Until the start of the next environment turn, increase damage dealt to and by devices by 1.
{ This card deals each other device and hero target with an equipment card in their play area 2 lightning damage.
Theme and Flavor: This one is all about the pun. A big electro-magnet ride.
Image Concept: [A big sparky ferris wheel. Totally not an OSHA violation!]
Quote: A magnetic marvel of the amusement
industry, the ferrous wheel’s only downside
was that riders needed to carefully
degauss themselves before disembarking.
Gawking Park Goers
No Keywords; Qty: 2
At the end of the environment turn, choose one:
{ Select a hero character. Increase the next damage dealt by that hero by 3. Until the start of the next environment turn, increase damage dealt to that hero by 1.
{ One player discards down to three cards. If at least one card was discarded this way, shuffle this card into the environment deck.
Theme and Flavor: It’s a group of gawkers, here to watch the superhero fight. Because of course there is!
Image Concept: [Radiance herding cats. Er, gawkers.]
Quote: Much to Radiance’s dismay, the hardest
part of getting the vulnerable civilians
to safety was that they all wanted
a selfie first.
Leo’s Dimensional Anchor
HP: 8; Device; Qty: 1
Redirect the first damage dealt to a hero target by a villain target each turn to this card.
Whenever an environment card would have you choose one, you may instead choose both.
Theme and Flavor: A device helping to stabilize possibilities (mechanically by giving the players great freedom in their choices). But its sure to be shortlived.
Image Concept: ???
Quote: “How will we know if it’s working?” Leo
and Aria shared a grim look. “It’s working
from the moment it starts smoking to when
it eventually catches fire.” "Eventually?!”
Packy the Alpaca
No Keywords; Qty: 1
At the end of the environment turn, choose one:
{ Each player puts one equipment card from their hand or trash under this card.
{ Put a random card from under this one into play.
Theme and Flavor: It’s Packy! The Future Faire’s mascot!
Image Concept: Alycia hugging a Packy Backpack in front of a Packy booth. She is very embarrassed to be in love with a corporate mascot.
Quote: Future Faire was everything she’d imagined: a
monument to capitalism and conspicuous
consumption. And, as much as she hated
herself for it, Alycia loved every minute of it.
Rogue Animatronics
HP: 6; Device; Qty: 1
At the end of the environment turn, choose one:
{ This card deals each non-environment target 2 melee damage.
{ This card deals the hero target with the highest HP and the villain target with the lowest HP 4 melee damage each.
Theme and Flavor: Robots gone feral and dangerous! It’s an old trope, but it works.
Image Concept: [Some of the JHHL fighting animatronics. Ninjess and Stingray, most likely.]
Quote: Animatronic Thomas Edison did his best to
electrocute unwary park guests. It was
little consolation to the injured that
this was very in character.
Temporal Eddies
Time Distortion; Qty: 2
At the end of the environment turn, shuffle one non-character, non-indestructible card from each non-environment deck into their deck. Then reveal the top card of each deck in turn order. If that card is a one-shot, discard it. Otherwise, put it into play. Then destroy this card.
Theme and Flavor: Signs of Clockwork’s plans, as well as the park’s natural temporal weirdness.
Image Concept: [Something with Clockwork]
Quote: The site the Future Faire was built upon
had thin temporal barriers. Clockwork’s
schemes would use them to return
everything she’d lost.
The Scurrilous Hullabaloo
HP: 7; ; Qty: 1
Reduce damage dealt to this card by one while there are other environment targets in play.
Increase sonic damage by 1.
At the end of the environment turn, the environment target with the lowest HP deals the non-environment target with the second highest HP 3 sonic damage.
Theme and Flavor: Had an idea for this character and figured an amusement park would be a good place for them to cause some havoc.
Image Concept: A big crowd of people having a ruckus time.
Quote: Nobody really knew who or what the
Hullabaloo was. Their modus operandi
was to enthrall crowds of people into
mindless craze and then rob them blind.
Totally Distracted
No Keywords; Qty: 2
Play this card next to the target with the second highest HP.
When the target next to this card would deal damage, prevent that damage and they instead regain 1 HP. Then destroy this card.
When the target next to this card would be dealt damage, increase that damage by 2. Then destroy this card.
Theme and Flavor: It’s an amusement park, of course it’s overwhelming.
Image Concept: Unmute and Fractal standing in front of one of the park attractions getting their photo taken. Both are wearing the park equivalent of the Micky Mouse ears [Packy the Alpaca ears like Alycia? Or maybe park shirts?].
Quote: “What’s next on the schedule, Becks?”
"I’ve got a fan meetup at the Professor
Holcomb statue and then, if it’s still
standing, I want to try the teacup ride.”
Thoughts?