When last we left our fellowship …
The City of Redvalley, in the lowlands, surrounded by the fogs and ungovernable magics, kept at bay from the city by the four statues of Nelrisian protectors.
Which are all crumbling.
We’re standing outside the Glaive & Goblin. …
The Action Begins
Virens & Ann – Mist Barges may be on the fritz.
Ann has a bond with Hax the cook.
Inside …
Rowan is trying to get the innkeeper going.
Carabas – to innkeeper … “I just saw your family running by … you should come with us and join them in safety.”
Talk Sense (Courage) --> 7 …
wife: “yes, we’ll go with, and wizard here promised we’d find them, we’ll need the resources, so you need to carry this where I can keep my eye on you, you smarmy furfaced …”
Loaf of bread, weight of a car battery. Ugh.
Outside …
Virens is trying to stand there giving orders to gets us to safety. Ann is there, too. Shouts to stable boy to whistle up the horses.
Bonds between them.
Keep Them Busy --> 11!
they come over to hear his cunning plan
Rest of us come out.
Wife: Where’s my boy?
C: Virens, which way did he go?
Wynn: through the forges.
(grumbling)
“If you’re trying to imply my son ran to the forges, halfling …”
Ann:
Quickest? by Air Barge
Safest? Away from large crowds, and not by air.
Forges, though there’s a risk from tunnel collapse. And slowest.
Rowan:
Talk Sense (with Hope) -> 10!
So we march out. Virens in front, Ann in back (on horseback). Wynn in the front as well to the forgotten passages through forges. (Away from the crowds going to the main gates or the mist barges.)
Carabas is in the middle, on his war dog (with the innkeeper’s wife behind).
Statues seem to be holding for the moment.
A Cry for Help
Innkeeper’s wife clutches at C’s sleeve. “Did you hear that? There! There!” Someone calling for help. “That’s my boy! Simon!”
Carabas trots off to the rescue. Along with Ann, and Rowen.
Virens and Wynn leading the group (20ish) slowly onward.
Rowan is concerned it is a Mist Wisp, that call you toward deep pockets of the Mist where they congregate so that you can become Mist-touched.
Remote viewing. Three questions:
- What is going on here? See someone in pain, injured, townsperson.
- Something hidden? An additional shadowy presence, perhaps enhancing it?
- What if I alert Carabas so he can get the jump on it? Yes, would give an advantage.
C alerted.
Get Away with Ann’s help …
–> 12
Catling bogey-man lore: The Red Eye … draws in unwitting catlings into the darkness, mesmerized by its movements, until it is too late and they are trapped …
Have Advantage.
Ha-ha … flashing blades, ha-ha!
Finish them! Grace --> 10
Resistance, like water. It leaps back, crouches … almost makes a move, but it’s intimidated by the blade, and the clip-clopping horse … it leaps back into a side street and away. Ha-ha!
Guy was injured under rubble, but also looks to have been clawed. Get him up onto a horse.
At the Forges
Virens and Wynn.
Wynn cannot let Virens fail his quest.
Virens considers Wynn his party buddy.
City here, the forge, is very utilitarian, brutalist. Originally of Drolope make.
Look closely --> 6! Nothing is the way it used to be. It’s all distracting.
- What’s going on here? What do my senses tell me?
Virens sees Wynn checking out the courtyard … wave folks to hold tight.
Wynn indicates that at the main entrance there are two guys standing sentry, tensely. Wearing clothes with blood, not theirs.
Virens’ sword detects threats – this one is vague (not focused on him yet).
Doors are ajar. Look (with hope) --> 8
- Something hidden/out of place? Dressed like city guards, but the uniforms just don’t fit them. They aren’t guards.
- What will happen if they are challenged to ID themselves? Bullies who might fight back, or shout for help, esp. if there are other looters in the forges. …
- What is the crowd with us doing, and what will they do next?
Virens charges forward, with Wynn, challenging them to join or get out of the way. Assumes Wynn has his back.
(Wynn sees the Toskans as the best way to defeat Ursula.)
Find out the hard way that they are not alone. Clank-snap of crossbows (x3).
Scary as Hell armor. Talk Sense with blood … even when taking a hit (Tough as Nails = Armor)
Wynn is naturally hard to wound. Mundane weapons cannot harm him, only slow them.
Virens hit in the shoulder. Wynn hit center-body (and has learned that a lack of reaction has the most effect).
Talk Sense +h --> 9
Mob is emboldened.
“If we get out of the way and just go … we get to go! Right?”
Sure, you’ll face the Mists on their own.
“You make a good point … but can you keep us from being torn apart by the mob?”
“We stand stronger together” (to the crowd).
Nobody will meet his gaze (in defiance, at least)
Rowan and Carabas and Ann ride up at the end of this.
End of the Session
- Protected a community in need. Y
- Strike a blow against Overlord and minions? N
- Learned more about the world? Y
Level
- Overlord - Overlord
- Players - Virens
Took “Good for what ales you” as discussed as a move. My orcish moonshine now acts as healing potions and then grants me Hope
Level
- Overlord - Carabas
Grace + 1 (to 3, maxxed) - Players - Ann
Forging bonds:
-
Virens with the lead bandit - Clever Cowardice; Crossbow Support
-
Rowen with Carabas “Carabas can be trusted in tight situations.”
-
Ann with Horace (the guy we saved).