A noir game about mysteries and investigation. An introduction to the game from the game itself.
Welcome to the City of legends made flesh.
In this corrupt and haunted metropolis, anyone can become a living gateway to an ancient myth or legend. In the shadows of shiny skyscrapers and derelict residential blocks, ordinary folk wield supernatural powers bestowed by the stories that live inside them, but those same stories threaten to tear their lives apart.
The Mist, a mystical veil known only to a select few, prevents the unwitting City residents from ever acknowledging the miracles they witness daily. It hides the legendary and distorts it, making it look plain and mundane. And so, distracted by their everyday hopes and fears, the people on the streets remain oblivious to the clash of mythical forces that drive and control the very life of the City.
You too were an ordinary person, until the seed of the legendary awoke within you. Now you are a Rift between the worlds, seeking answers to questions about your powers, but the truth always seems to elude you.
Awakened or not, you still want what every human being wants: love, money, power, peace of mind. Together with your ragtag crew of gifted individuals, you work to reveal the powers operating in the dark smoky alleys of the City, just as those very powers seek you out for what you are. You will hit the streets in search of the strange cases, loose ends, and unsolved mysteries that will lead you to the truth, inevitably clashing with other legends in mortal form, the modern day incarnations of stories from beyond the Mist.
Be warned ā the truth is as dangerous as the forces that hide it. Only when you find yourself sacrificing that which is dearest to you will you truly learn the answer to the ultimate question: āwho am I?ā.
It feels like the world has a lot of Mage: the Ascension DNA, and with the Mist filling the story role of Paradox, but acting more like the Delirium from Werewolf.
It sounds like the detective/investigation angle is mainly driven by the fact of the Mist, but (to some extent) by characters who need to understand their own Mythos.
Finished transcribing the Core moves. I have some of the cinematic moves in there, but I think Iāve still got a couple to do (going to need to check the book).
When Iād pitched this idea, I used that time slot (12-4 Denver time or so, or however long people last), and that is still okay for me. If folks need to move it around, Iām okay with that, but I have a game at 5pm your time that usually lasts a few hours, so I have to stop by then.
Wonderful game guys. While I wonāt give a Dave-style recap of things, I was happy that we:
Did some noir investigating.
Fought some thugs in a back alley.
Got to see Tlaloc go all God of Thunder on said thugs.
Watch you guys narrowly avoid the police.
See you guys case a bar of neāer-do-well and set up to try and get some information about what these mobsters are up to.
Ended with Lily trapped in the basement of speak-easy with some angry mafioso.
Looking forward to the next game on September 7th. And if anyone else wants to drop in, I donāt think our āone-shotā Saturdays really care about consistent player base. We could easily fit someone into the second half of the game next time.
Aside from the noir films and subject matter we talked about, thereās another source of inspiration: Read or Dieās I-Jin. These are clones of famous historical figures whoāve been endowed with legendary versions of their notable attributes. For example, a clone of Mata Hari is a super-spy with the ability to phase through matter, and entomologist Jean-Henri Fabre is given mental control over swarms of insects.
If I as the MC hand out statuses as part of my MC moves, if the character has some way of resisting the effect we should be using the Face Danger move. This is called out in the text of the Face Danger move, but I just forgot about it in the moment. Not a big deal since that status ended fairly quickly.
They recommended skipping over it in the first game, but next time I need to remember to start off the session with the Voiceover Monologue (Session Start) move.
We were pressed for time last week, but I should allow for some time to perform the Geek Out During the Credits (Session End) move.
All in all, nothing game breaking but some things I do want to keep in mind to make sure weāre experiencing the game as it was intended to be run.
[Start Voice-Over Monologue]
Well, just when I thought Iād gotten out, they pull me back into the City of Mistsā¦
[Cue melancholy sax music.]
So Saturday weāre planning on @garrett and @Divine (and anyone else who wants to join) playing City of Mists. We can do some pregenerated characters again, or we can go through character creation. Which do you guys prefer?