Now that we have some hero and villain action, let’s build some character sheets and see how it works out. We’ll be using the Sentinels Comics RPG (SCRPG) rules: Sentinel Comics: the Roleplaying Game — Critical Hits
We’ll start with Radiance, a hero character. Following the quick reference for heroes, we’ll follow these steps:
- Background
- Power Source
- Archetype
- Personality
- Red Ability
- Retcon
- Health
- Finishing Touches
Radiance has the Created background. We assign d12 to Technology and d6 to Science. If we were rolling for power source, it’d be 2d10 + d6. We pick the Principle of the Indestructible - Summer is very hard to injure.
The Artificial Being power source seems logical. We assign d10 to Robotics (representing her drones), d10 to Flight, and d6 to Strength. We also pick two yellow abilities: Created Immunity (letting her absorb energy from heat and fire, as with the Apollo module) and Multiple Assault (representing offensive use of her drones). For the green ability, we take Created Form. For archetype selection, we get d10 + 2d8.
We take the Robot/Cyborg archetype. We assign d10 to Signature Vehicle (the Chariot), d8 to Speed, and d8 to Deduction. The archetype lets us assign d10 to Inventions. We pick Metal Skin and Self-Improvement as green powers, and Living Arsenal for a yellow power. We pick the Principle of Science. Our personality dice are 2d10.
The Nurturing personality seems appropriate to Summer. We assign a d8 to Persuasion a roleplaying quality, Everybody’s Friend. We gain the ability to boost an ally by rolling that die. Our status dice are d6 (green and yellow) and d12 (red). For our two red abilities, we take Finishing Blow and Combustion.
For Retcon, we take Close Combat at d6.
For Health, we add the following: 8, a random roll (we’ll take 4), the maximum value of our red status die (12), and the max of an Athletic power or Mental quality (10), giving us a total of 34. Our green zone is 34-26, our yellow zone is 25-13, and our red zone is 12-1.
The final rundown of powers, abilities, and qualities is:
Green: d6 (34-26), Yellow: d6 (25-13), Red: d12 (12-1)
Powers:
- Strength d6
- Speed d8
- Signature Vehicle d10
- Deduction d8
- Flight d10
- Inventions d10
- Robotics d10
Qualities:
- Science d6
- Technology d12
- Close Combat d6
-
PersuasionEverybody’s Friend d8
Abilities:
- Carbon Allotrope Construction (Created Form, green)
- Mecha-Medica (Metal Skin, green)
- Link Up! (Self-Improvement, Signature Vehicle d10, green)
- Principle of the Indestructible (green)
- Principle of Science (green)
- Apollo System (Created Immunity, Nuclear energy, yellow)
- Drone Swarm (Multiple Assault, Robotics d10, yellow)
- This Week’s Gadget (Living Arsenal, Inventions d10, yellow)
- Solar Sword (Finishing Blow, Technology d12, red)
- Solar Prominence (Combustion, Inventions d10, red)
- Perky Cute Pep Talk (Boost an ally - Everybody’s Friend d8, Out)
How does this look? Did I miss anything?