Fun stuff, interesting playing with archetypes. I was impressed that everyone (except myself) actually pulled up an interesting non-Classics mythos to work with, let alone our end up in Hawaii.
The one bit in the character creation that felt missing (and it’s not something called out in the rules) is building a concrete feel of who the individual characters are. We talked about the character concepts (again, not really in the QuickStart), but the Tangles felt a bit strained as we tried to calculate who fit into what sort of person (the players helped with that, but even there, I know I don’t have enough of a handle on the character to be sure everything I committed to makes sense).
I’m going to build a relationships map based on the Tangles, which may further clarify things. UPDATE: Map Below
But overall, cool beans, and I definitely look forward to seeing how it works in actual play.
I feel like this coming week might shake that down, but I generally agree, it’s hard to just pull a crew together in the moment. That’s one reason I’m glad I can set up some wiki posts for people to go back and tweak.
Update: It’s retroactive. Thanks for character development patience. In other news I’ve done some design for Enki. It includes big 80s shoulder pads, weird al hair, and hammer pants, or swim trunks if he takes the day off.
But I happened to also look and Ebisu is considered a deaf god. And I’m reminded of this film:
One of the tells from Odd Thomas is that the dead can’t be heard by the main character, though he can see them. I don’t know why these things are coming together, but I thought I’d mention it because it’s interesting to me.