Meanwhile, in Golden Valley …
A quiet little town.

Burley, the bar man and boarding house owner.
Downtime
Mizzle paid for everyone.
Regain HP and MP!
(Offer up the drake bodies to the local hunting crews)
“Hunti” and her crew.
Drakes have been causing problems for a few years. Got awfully close, awfully quick.
But Bond stuff, first.
Mizzle - animals that migrate when feeding area is disrupted. Maybe the drakes, too? Mountains to the west?
TB - But that’s not a right thing for them to do.
Mizzle - how got the island?
Sara - Boat? Would make sense, but a foundling. Parents always steered away from her origin story. And don’t know anybody but myself?
TBs - Know squirrels, but nobody who looks like you, mostly smaller.
TBs are disgruntled between each other. Who will tell the story?
Clank started walking into the sea. By the time figured out how to control the clank, too late, couldn’t open the hatches, ended up walking all the way to Harmony.


frightened!
brave!
Lots of bickering between the Brothers.
Mizzle – been traveling a while. Snuck aboard a boat … got caught … scrubbed decks … and it went to Harmony, and was sent to the Senator, where met you two.
Don’t want to go on a boat again.
Gallimaufrey - lots of foundlings and orphans. Journeyment described trees made of smoke and light rains, so “Mizzle Smoketree”.
Mizzle bond → Sara (similar stories)
Mizzle → TBs (travellers)
Sara → TBs (+ loyalty)
TBs → Sara (+ loyalty)
Sara: So … why did the drakes come here.
Good night’s sleep in a safe place … and maybe even safe for Sara to take a walk around town, pondering the things they said, and how dedicated they are to their cause. Peaceful under the stars – and for a brief moment, someone standing by a house, but then nobody there, but moments later … a small figure eating flowers. Little bulbous rabbit-like critter … maybe one of the “floppers”?
The Next Morning
Awakened by dog barking. “Oh, shut up you dust ball, of course I’m back.”
Woman, heading to stairs … a tiny yapdog at the top.

Doc Thorne.
Casualty upstairs? Can we help?
Nah, esp. with larger pest problem.
Used to be very noisy here, then got quiet when … people left?
And some newcomers?
Pests for last 4-5 years.
Vesper Thistle - helpful for Rx, but drakes LURVE it.
Go back and see if there’s some at yesteday’s battle site?
Dulvane’s Manor - might still be some growing there. Former Archmagic Governor.
Floppers … breed quickly, leave them in the fields.
Mizzle has some Vesper Thistle (FP 1) for the young traveler, but wants to bring the hunters to the site to look.
Haltey, leader of the hunters.
Market?
Mizzle buys some simple weapons and shield.
Update Item Points …
Floppers hat? 500z.
We hunt!
Travel Rolls
Medium Threat area … d8 → 8!

Run across 3 Young Wind Drakes … stalking a flopper.
Danger: Flopper will be eaten unless we do something.
Sara - help the Flopper
Mizzle - Yup
TBs - so many of them!
Checks to help Flopper escape (Drakes will try to corner it, on Corner clock). Attribute check for the Escape clock.
Round 1
- Mizzle summons the Neko Monarch! Then dismiss, doing damage to all.
- YWD 1 - Deep Breath on TBs and Sara. Miss! Exhausted.
- TBs - Shoot YWD 2 - take them down!
- YWD 3 - TBs and Acorn Pixie - Miss! Exhausted.
- Sara - Copper Club on YWD 3 - Miss! Spend FP to invoke bond to support the TBs - 11 hits!
Round 2
- TBs - Shoot YWD 1 - take them down!
- YWD 3 - Recovering from exhuastion
- Sara - Copper Club on YWD 3 - hit! Pow!
We win!
After the Battle and Off to the Manor
- TBs watch the sky.
- Mizzle searches for Thistle.
- Sara asks the Flopper about the Thistle – nobody goes there! Danger! “Big burn-out spot over there. Maybe sometimes drakes. Big things.” Runs off, giving Sara a Hyperspeed spell.
Yay, we didn’t die!
Directions to … old, burned-down manor. Once palatial. Dolvain Manor sign. Can see lots of thistle. Strong scent.

Maybe a TB project to create a greenhouse for the thistles that controls the scent.
Harvest like crazy!
Big sacks!

Mizzle … find something odd where it’s growing. A small pile of tarnished Zenit. Strange minting – 20Z!
Harvest several bushels! Lacquered wicker baskets to suppress the smell. Evening coming …
Head back to town? Haven’t found the hunters. Explore the house? Nah, let’s track the hunters (travel roll).
No dangers we run across … but ex-dangers, as we find … Halti Drakesbane, merc captain, mopping up after a battle.
But they’re still looking for the Big One.
TB “How big a drake are you hunting for?”
Gaze snaps over to us.
“We took down a larger one.”
“Did it blot out the sun and signal the end of the world?”
“no …”


Discuss thistles.
More at the manor.
“Yeah, but you already picked that. What’s it worth to you? 600Z?”
… gives us the money. “And if you find the brood mother, come grab me.”
Inventions:
Radio?
Greenhouse?
Sara:
Animals in the region where the drakes are the most of a menace?
Cutscene
Doc Thorne in Golden Valley giving young man in blue robes a drink of the tincture. Sits up, staring into nowhere. “I can’t let those drakes die!”
Uh …

End of Session
11 XP! Level 8!
(flipping a bond – TBs not yet, but maybe after dealing with the elder Wind Drake. )







