Into the thick of it …
Valentine, who we previously helped with elemental problem / jelly issues. Serving out breakfast.

The brothers show up at the bakery – where we are staying …

Cal Brightseem (bat) and his brother Royce show up.
Mizzle - We know why there are earthquakes.
Tools.
Also looking for bluestone sources. One client just bought some. But another source: available for a steal! (Well, we’re acting on behalf of Central.)
Info on the caverns where the cables are?
Royce - Interesting wreckage in caves above Dolvain’s Pass. Only issue: there’s a lot of Red Sashes there. Tommy? He’s just a bruiser for them, not their leader. So can point to the ruins, or if you have another idea …
Backstory for Red Sashes – rumors that they were a city gang run out of town … or maybe they were from a large estate in the country that was destroyed by a quake but now rely on banditry to support them.
The TBs can pick out and adjust the tools we buy and how to use them … mostly.
Mizzle asks them to contact Central by post to negotiate about the blue stone. Hey, maybe the first of the trade!
Valentine packs us a meal with a hot chocolate (10 HP and resist Ice for the scene) and mintberry pie (10 HP and gain Resistance to Fire)
TBs buy some IP.
CUT SCENE
Quiet Knight … with a sign …
… pair of Red Sash bandits walk up … scoff at the sign … try to open the door … a shadow … a murder of crows flutters into the sky, cawing …

+1 FP
We Travel
We make a discovery! We’re more intelligently passing through the terrain … and come across a large object, overgrown with foliage. Looks like a chassis of a large machine. Motorized carriage!
This may be something used by the Archmagus’ forces.
TBs want to try and get the engine workling.
Terrestrial Vehicle: would need work to get working. 600z project, so only 300z.

(img by Gary Williams)
We go riding off!
We find a danger!
Make it through the pass … and then hear a loud … bleating.

A young wind-drake trapped under a tree that has fallen on it.
Sara tries to calm it down. It works. Sara continues to talk with it.
TBs have an idea!
- Sara will help (tree branches)
- Mizzle will help (with healing) (and FP reroll)
- The TBs use the Vehicle to pull.
Viralhog Truck GIF - Viralhog Truck Pull - Discover & Share GIFs
Booyah! Opportunity: Favor from the Drake Mother.
Larger drake comes and takes the troublesome little one away.
Mom Mama GIF - Mom Mama Mama Cat - Discover & Share GIFs
And for the TBs, Inferiority changes to Admiration.
The Quiet Knight and the Mysterious Door
We have met the Quiet Knight previously.
Mizzle found out all about him back then:
Mizzle gives Sara something: Lixana’s Journal – immune to Weak.
They are undead, so no Poisoning, but Healing harms.
Damage up.
Mizzle tries to sway him – not his own master, but groans a bit.
Battle!
Round 1
- QK1 - Swings at S and M. Misses!
- TB - Shoots! Ouch!
- QK2 - Corrosive Aura at us – Weak (except Sara)
- S - Armor spell. Harden Scales.
- M - Try to Hinder - successful! Weak!
Round 2
- QK1 - Punishing Strike - biggest damager: TBs. Miss … but UP and …
- S - Hit! Hit! (24)
- QK2 - Consuming Rot! -
- T - Hit! (38) → Crisis!
- M - Grimoire - Air damage (34)
Round 3
- QK1 - Wide Strike on S and M.
- TBs - Shoot! Hit! (38)
- QK2 - Consuming Rot!
- S - Kunckles (28)
- M - Grimoire (30)
DEFEATED!
Put his sword inside the dungeon.
Into the Dungeon
Similar to bunker outside of quarry. More spartan, though: large illuminated conduit - 2 ft diameter - running through back wall (about half imbedded).
Hearing sickening snaps of its reassembly.
TBs check out the conduit for doors and … the clank lights up in brilliant glow and disappear!

Transposition!
Mizzle repeats the experiment. As does Sara (with the sword).
Where?
We’ll find out next time!
Next time!
- We find out.
- No XP this time.
- Sara gets the Sword as a Reward.






