Leveling discussions.
We were going to …
The TBs were looking for tech to scavenge to help the folk in Delmar with the sewing machine (Sirus).
So, now … create an Open DEX+INS check for scavenging …
If under 10, low quality part, causing problems with it.
10+ exactly.
16+ and other matls.
How about some support?
Mizzle, plus bond to get it.
Rolls and get an 11. An Aethic Catalyzer! Yay!


Also found
- Darkmaw’s Visage - Shield
- Frostmaw’s Coat - cold armor
- Pyremaw’s Roar - remove status
- Death Knight’s Brand - resist stuff
Sara and Mizzle take them. (Makes sense.)
So …
Rest in the Magic Tent.
and Bond.
and FPs!
Bonds:
Mizzle - loyalty to Quiet Knight
Saraid - Affectionate to TBs
TBs - Admiring Sara’s protectiveness.
Cutaway!
Cut Scene: Tunnels around the Aetheric Substation, where the Quiet Knight has come to a broken section of the tunnels, where collapses have occurred. Looks down. Skeleton under rubble. Skull looking back up. Something is happening …
The Next Day
The QK is still underground.
We have our car.
- TBs - policing the camp before we head back to Delmar.
- Mizzle - what to do about QK … and about the Archmagus’ Sigil we learned about, so will summon Grimoire and ask more. How to make a Sigil? (Get a vision of the Archmagus sealing away a mote of his power into one of these Sigils, and so marking most loyal followers, closest advisors and functionaries; will need a mote of Archmagus power to make one, which is quite difficult, but several dozen were made so it’s possible to find one – closest concentration, 3, in the breast of the Stone Guardian, the final test of any that would join the AM’s inner circle, like we passed on our earlier journey.)

- Sarah - playing with the new shield. Also thinking about the squirrel girl and talking about family, and part of the adventure is where we’re from, where we’re going, an interesting insight that could provide a personal breakthrough –
Acorn Pixie screams and wails! Hunched over on the ground.

Mizzle runs over. TBs look for attacker.
AP - Tears. Short and shallow breathing. “A tree, crying out for help, calling the pixies, in pain …”
We head for the tree! In our cool cart!



A day’s travel.
Travel – a d8 – TBs roll a 2.
… eventually come across a ridge into the greater forest.
We can see the tree!
Mizzle – spends an FP to keep the fairy comfortable …

The Tree!
Tree in a valley. Large structures built next to it. Like the picture. The Acorn Fairy speaks for the tree, “Hope you can help. I’m dying.” Infestation is infringing on wellspring … not much time …
Large masses of creatures about the towers. Like giant termites. And they’ve seriously chomped on the tree.

“Too late for me, but there’s one seedling I’ve managed to hide.

Take it someplace safe where it can grow big and strong.”
An ancient magical creatures. Mizzle considers – ancient trees that drink deeply of an aetheric wellspring, can take on the nature of it …

This would be Grandfather Oak, a truly ancient tree. Beyond the point of return.
The tree looks like it is the battery from the Aetheric Station?!?! Tapped into the wellspring. Lots of power, but have been shuddering in distress, hope it didn’t cause problems.
Oh, and the termites are growing stronger.

Seedling. Someplace safe to grow, maybe someone to take care of it. It sent the pixies away out of trust from the mage. It woiuld take (2-3 decades of) seasons to pass to grow its own pixies.
Seedling is deep within its bark. AP should be able to find it.
Termites are territorial. Aggressive. And real big. And have drunk of earth energy.
Scent to trick them?
Emanate earth energy?
Mizzle – studying
Sara - Dogooder.
TBs - family
STUDY – Mizzle rolls 17 + 4!
Finding a Termite on the edge of the group to talk with? Termite Bulls (protectors), and Termite Drones (general workers).
TBs put something together … Mizzle info gives Advantage …
Earthy musk, to blend in.
TBs lead sneaking in. Mizzle and Sara support (and spend FPs)

Getting closer!
Another sneak (13).
TBs leading! Draw on bonds with Saraid! Success!
Looking up at Grandfather Oak. Termites eating him. There’s the bark where the seed is.
Bulls: vulnerable to … Air and Poison.
TBs rebuild their MA rifle to be Air-based.
AP flies up, grabs the seedling, Grandfather Oak’s Seedling.
We now have it!

And Grandfather’s Bark item (ingredient for rituals for earth, plants, poison)
Essence flows to Mizzle. New arcanum!
We’ve been spotted! Or, rather, the seedling has been spotted!
Put into the clank.
Run like hell!


Mizzle takes the lead! TBs help! Succeed!
Termites are trying to spot us. Think we’re at the edge of the territory, but they continue the chase.
We keep running, back to the cart.

They break off the chase.
Invocation to the Arcanum of the Storm Crow. Ask for a favor – lightning to blast the tree and end Grandfather in (flaming) peace.

…
We head back to Delmar
And do so … next time!
And we find a discovery … next time!
Next time …
The discovery!
And back to Delmar! With many people and Things Going On.
We have 4 XP … next time we are already getting 7 XP …

