New Character Sheets!
Oooh. Aaah.

Let’s Dive In!
No, First, a Cut Scene
Meanwhile in the tunnels by the Golden Valley Aetheric Substation.
Quiet Knight trudging trudging trudging … to break in the wall. Crackling energy.
Quizzical head tilt. Touch … and a crackle … steps in …
So NOW Let’s Dive In!
We have 10 tickets and 1 Free Game Coupon.
Plans to challenge Mist Co’s Machina Melee: Blockhead 3.0
Over 4 rounds, deal as much damage as possible, earn 1 ticket per 50 damage (even if healed back). And 10 tix if you defeat it.
TBs - Change MA Longarm to Bolt damage!
Mizzle - Storm Crow!
Saraid - Copper Club!
FIGHT!

Round 1
- Sara - Bop with Copper Club - 13 hits, 16 fire! Activates his melting plates = slow!
- BH1 - Robot Punch on Sara - big hit, slowing. Counterattacks for 10.
- TBs - Fire - bolt damage.
- BH2 - Trample! Sara. Counterattack, doing more damage!
- Mizzle - Acorn Pixie sharp needle! … in Crisis! Dismiss Storm Crow, so even more damage! (38/200)
Round 2
- Sara - Bop with Copper Club - Hits! Almost takes him down. But …
- BH1 - Self-Repair! Doubles his HP! To … 4!
- TBs - Zap (FP to Win a Big Prize for the Family!) … total 234 damage done.

The MistCo folk are dismayed by our easy victory. Yay!
This shouldn’t have happened!

Give us a roll of tickets! First to win the Machina Challenge!
We have 20 tickets!
TBs offer to help repair. Turned down. Nor do they laugh at the TBs joke. They vow to upgrade …

We Won!
So … we can afford a quality upgrade for two.
TBs _- Swordbreaker Physical resistance added to Runic Armor.
Saraid - Dual Resistances - Bolt & Fire - added to Mizzle’s Sage Robe.
Everyone’s tired.
Accommodations: Gold Dragon Inn!
Mizzle finding out about Telegrod. Mining communities, elemental crystals, trade hub. Center of political importance back in the day.
Water drinks! Juices! Alcohol!
FP spend: There is an out-of-date book on Telegrod … Mizzle gets one (via 1 FP).
A few facts: the major exporter of raw matls from the Hundred Counties flowing to the Archmagus’ empire. Lots of slavery and troops. Statues. Workers Union.
We have paid travel to Parmis (from the Count), delivering a letter in Drellin’s Ferry.
Check up to Telegrod – a couple of aetheric stations – and there are a couple of squirrels to north,
Letter to Anders Bellard – staying at the Inn, but up at Cinder Mountain Hot Springs. Let’s go!
We get there with little issue.
Will need a room for the night.

Tea!
Anders Bellard – doesn’t know us, but tries to smoke.
Doesn’t want to be responsible for stuff. The count keeps trying to pressure him into reaching his potential.
Off to the spa!

Gender-based separation.
So Mizzle + TBs …
… and pair of small gray monkeys!
They dance!
Shiny dances back.

We all dance!

The monkeys dance better. And steal an IP.
Call from the woods. The monkeys run off.

Saraid can tell it’s saying “Hey, we’re done!” as the monkeys run off!
Saraid "I don’t think they were just here to dance.
Then, “cheez-t! the cops!” and zoom off.
(Other monkeys raided the changing rooms with our stuff)
Sara - raccoon treats and special comb1
TBs - where is my waistcoat! and pocketwatch!
Mizzle - Gotchapon prizes!
We Search!
Search search, FP spends, searches.
TBs are frustrated and cranky.
Sara spots the monkeys divvying up the loot.
They see us … and run!
8 XP = 9
Next Time …
A conflict!
Flight of the monkeys!




