A Whole New World
(Or at least VTT, as we are now on the Forge.)

Last time, we were flying back to Harmony to wrap up some loose threads – and maybe challenge the Stone Guardian.
Mizzle is talking to a hunk of bark (Surdak).
Chatting with Surdak
(Recapping the forums … Questions For Surdak)
- Group of “Disciples” - wondering about the whole Stairs to Heaven. He assumes it will lead to godhood. Or course he does..
- Interest in Squirelkin? Take over the AM’s empire, use them as a key.
- You and Sir Ortis? Just down on him and no respect.
- Any other bound souls? Nope.
- History’s verdict? Who cares?
He wasn’t an actual student of the AM. Just aspires to do what the AM did.
The Disciples (i.e, the Lamenters) are cool with that.
He wants godhood, to fix reincarnation. He resents that he will die.
Other Disciples – doesn’t want to answer. Just individuals of self-interest, aligning where ambition makes it seem worthwhile. “If they found out about my state, they’d probably try to rescue me to get me into their power.” Mizzle tries to point out that is shortsighted … also learn that nobody knows each other’s name. The only thing they have to exchange is knowledge.
Has a high opinion (or bargaining rhetoric) of us.
Mizzle calls for Sir Ortis to protect Surdak’s housing from detection.
And … we are being pursued …
A “Little Fight”
The stars in pursuit release two little gem things (Illumination Espirits).
Round 1
There’s a clock (Lady Watcher) tracking us.
TBs do a Warning Shot on one of the Esprits, slowing (but not shaking) it.
- Mizzle - studies the Big Guy – and gets Detailed Info~!
- Esprit A - Objective! Mizzle fails to oppose. Fill … fill 4 checks!
- Saraid - Pacophora - Icy Breath! FP! Invoke trait!
- Seeker Stars - Diminished Aether on TBs - recovery HP at half rate.
- TBs! - Change to Ice, boom at Esprit B, and SS. Boom! Both in Crisis.
- Esprit B - Prismatic Rays, Mizzle mirrors, hits TBs. Light damage!
Round 2
- Saraid - does something to kayo the SS … and steals Diminished Aether.
- Esprit A - Prismatic Ray Saraid and Mizzle. Hit both!
- TBs - Frost Barrage on both of them. Hit!
- Esprit B - Complete the spell! Mizzle counters it!
- Mizzle - Pulls up Sir Ortis. Takes down B, nearly take down A. Ignore the Immunity to Light damage.
Round 3
- TBs take the last Esprit down. It disintegrates into Aetheric Dust.
Cue exciting 8-bit victory music!
Ooooh .. a Star Fragment! Accessory. Resist Light and heal from it.
Also, Astronite Dust material.
Harmony

We reassure Prisma. Set down …
Mizzle does a ritual! Reverse the tracking spell on the person who set it.
Saraid bumps with Encourage Mizzles WLP. Saraid manages to support. Success!
… a Face! … Lady Watcher! Who has tracked us to the coast!
"Oh, drat, they destroyed the Esprits. Bothersome. Will have to get some more. Rot, you are making this so difficult – what have you gotten yourself into?
“They came from Harmony … I should check there next.”
Ruh-roh!
Prolly think we are heading to the AM’s Tower.
Mizzle might have enough Insight
Smug face at Surdak.

Snarky repartee ensues.
Now what?
Visit Saraid’s home? As long as that won’t draw Lady Watcher.
Minimal risk travel! Make it to Bell Town with no issues.
Fairly prosperous fishing village. Not far from capital. Lots of trade.
Known for its bell-shaped harbor.
Disguising Saraid (even more than usual). We have a few days advantage on LW, but no point in making it dangerous for folk.
The vibe … really about fishing, not trade. Docks with boats. Fish market. Rhythm of the fishing day. Sometimes a larger ship comes in with merchant goods.
It’s a cool fall day.
A voice! “Mizzle!”
Homecoming
Melody! Was visiting Saraid’s parents.
Her brother is there, too - Alphonse.
Yeah, let’s go somewhere quiet.
Oh! Saraid! Yeah, I’m staying at your parents place!
Her parents: Mom’s a book keeper. Dad’s a minor city official.
Dottie and Ed.
They always have people coming to visit. Making sure people are taken care of, and also wanderlust of seeing other place those folk came from.
Homecoming - Melody goes in first, Saraid sneaks in behind us all.
Ed - nice to see you. MIzzle and the Trimaldis – and he spots Saraid! “Aw, Scraps! C’mere for a hug!”
Heartwarming homecoming.

Intros and greetings, esp. when Dottie gets called down.
Move from entry hall … to living room … to kitchen (where bad news gets told).
Lemonade. Shortbread cookies.
Plenty of embarrassing stories.
And then … sigh … "Always knew you were going to be something special. But always worried about you … and should have told you about what happened then … before now. Always felt like there would be more time. …

Probably 20 years ago … the ship came by, and this nice man, Dr Araman, came into port looking for people to take care of some homeless children. Wanted to adopt the whole lot, but ‘too dangerous’ … Ed was very insistent on hearing the explanation. … Babies on the run from dangerous people, somewhere across the sea … ‘Elaina’? … Saw other babies … sorry, Melody, would have taken you in if I’d had the chance … "
We tell them about the ones we’ve met. Everyone seems to be taking it well. Esp since Saraid and Melody had good parent/family sitches.
Said he’d come from a place far to the north. Seemed unaccustomed to the heat. (“Near Daran? Never heard of it.”)
New trade stuff happening, like Delmar. Parmis.
The bridge is now opeing up again. Lots of things starting to work again (now that the power is running).
Describe the Lady Watcher. (Mizzle points out the page in his briefing pack.)
Melody has been making friends in town, but hearing lots of news about the Counties.
Wanted poster.
Always welcome here. This is always your home. Maybe take a nap. Stay in her old room.
Mizzle and the TBs get the Guest Room.
Rest!
- TBs scrounge (outside of Dottie and Ed’s house)
- Saraid sleeps soundly
- MIzzle
Wrapping Up
*Level! Level button reduces XP and adds to level. *
Levels button - shows the history (click on Skill)
Classes button - click on a star to level up. Click in Compendium to add something.

Miz’s Session 37+ agenda:
- Fly southeast to Harmony. Try to fight the Stone Guardian to obtain Archmagus Seals
- New Item: stop by Central and Starspan Tower, try to activate the AI
- New Item: swing by Zeal’s location (must do divination to confirm)
- Fly north to the Gallimaufry. Hand in book
- Return to Clove’s house
Saraid does not want to spend any more time in Bell Town than necessary (keep it out of danger).
Bonds!


