The Setup
Floating in the Rin system.
A ship, with one person aboard.
Linked into the systems.
Dormant, though not fully deactivated mines in the area.
Trying to get the ship moving toward Baftoma, where the Wreckers have their semi-functional dreadnought.
Clustered in the cockpit.
Here we go
To head out, figure out complications.
Try to talk the passenger down, to let us control things. Armin – talking the Year 3 intern down off the ledge.
“Where’s the other guy?”
“I’m the other guy’s boss.”
Kei comforts the guy to calm him down, too. (1 stress, but now 3 dice to Armin)
Risky, Standard. Push to 4. --> 2,1,5,5
Dude is, no, I just have to feel it. I’m one with the Way.
So one of the team has go to him.
Seon (to sedate him); Monster (to deal with Way Beasts)
Skulk, Monster leading (Seon supporting, pushing self).
partially compromised hull, sneaking through, bad schematic … Desperate!
Desp - Std … Monster: 3; Seon: 6,5
Monster does get close enough to actually see one of them … gives some pause …
Glowing centipede-like creature with a face sort of like the People.
Manage to get to the secondary bridge.
Knock.
“How do I know it’s you?”
“Tell something only you would know!”
“What?”
“How many are coming adn knocking on door?”
The dude is plain, scraggly beard (Keanu Reaves, by way of Shaggy). “I’m X-Ray. Welcome, and, um, thanks …” starts to cry.
Ships coming online. Ready to go. Lots of amber and red lights.
Seon tries to use the other wreck to draw away the mines. Rig. Armin assisting with Hacking. Risk of low-grade ship damage to this ship.
Seon --> Rig, +2d --> 2,4,1
Temp damage to the ship that would take a system offline; Resist? (6 stress - highest die of an Insight roll). --> 1,1,6 (no stress!)
As the mines hit the other ship, huge chain reaction! Pieces of ship hit us KLANG. Seon gets the mines to go after the debris flying toward us.
Very exciting to see.
Covered in sweat, but not dead.
Kei is assisting Drifter in piloting out of here (ripping tales of space exploration!)
Drifter … Pilot, +Gambit, +Kei’s Assist. --> 3,3,1,5,2
(Result: a bit of Heat … folk will know we were the ones who did this job)
Bringing It Home
The Wreckers’ base of operation is the dreadnought.
The guns all swivel as we approach, but all is forgiven …
Down time!
4 cred added to previous! Maintenance. 1 left for everyone.
Heat.
No Wanted.
Entanglements.
Wreckers were informed of the infestation … but quarantine wasn’t as good as it needed to be and … Way creature gets back on the dreadnought …
Fortune:
Starsmith Guild is ticked off.
Downtime Activities.
Seon –
(1) Clearing Stress via Vice! The dreadnought is a seedy place … yeah, we’ll just pick up what we want and go back to the ship and enjoy it away from other annoying people. --> 5!
(2) Train! Prowess … +2
Monster –
(1) A raucous place … what strange things have they gotten their food processors and yeast tanks --> 3 stress
(2) Train! Prowess … +2
(3) Research … someone who can do research with fingers on keyboard, or else not use fingers. Intel-gathering / records gathering guy. Sit and park in space, and … everyone is staying and working late. Or until the next day.
Devil’s Bargain (start clock at 3 of 4) +2
Scary (+1 potency) --> 4, so like a 6, so 3 ticks on the research clock (leaving 2 left)
… compiling lists of sightings of more of keys? places to check out? rumors of dig sites, libraries, private collections …
Drifter –
(1) Train.
(2) Gambling. Devil’s Bargain (mob injury). --> 4+2 (Hedonist)
Armin –
(1) [Gets in on the Gambling] Luxury / Indulgences --> 3+2
(2) Acquire an asset! A Way Creature ward (Tier 1) … two of them, one to clear the infection on the dreadnought …
Our dockmaster Takala is here, involving a friend (so 1 die).
–> 2 (Tier 0)
[Takes off a tick from the “Piss off the Wreckers” clock]
(3) Long-term project. Armin has figured out the lowest level of price on sector nobility. 8-clock. 1 segment (paying the upgrade to 2 segments)
A barony on Sanhandra.
(Drifter is exploiting this to get into better card games)
Kei –
(1) Before Seon self-medicates, healing. Seon --> 3,2 … 1 tick, heals Kei.
(2) Indulge vice – “antiquing”. --> 1
(3) Research … Sway. --> 2 ticks! Collection of 3 books (paper!) … pre-Holt Gate being open. The theorizing seemed sound.
Heading back to the ship …
Sandals slapping in the corridor … and this disheveled, wild-haired lurker comes rushing up, “You’re! You found one of the keys! I can help! Let me help!”
Experience!
Ship
- Delivery!
- New reputation (not good)
- Goals and drives of crew
Armin
- Deception or influence for a tough challenge
- Beliefs
Drifter
- Vice or traumas? Punched.
- Beliefs - coasting on Armin’s fame
- Flare - mines for propulsion.
(Bailing Water and Mech Tape)
Seon
- Beliefs
Kei
- Struggled with issues
- Charm and audacity
Monster
- Force or Threats
- Heritage
(Prowess -> Skulk!)