What’s going on?
The Wreckers – a faction called the Star Breakers – have laid hands on Kei and Kei’s dear friend, Crazy Frim. The Star Breakers tend to recruit from the longshoremen.
So we are looking at an Assault. Where is the point of the attack? They’re out of the Docking Authority.
The Attack!
So … driving a hover-forklift through the front door of the Docking Authority.
Contact: dock master on the dreadnought.)
Loads!
Gambits reset to 3.
Bold or Daring. Not too complex. At weakest point?
Any friends that can help? [Dockmaster. Krieger.]
Drifter is piloting the hoverlorry.
Monster is hanging on one side, waving Krieger around.
Seon is hanging on the opposite side.
Armin is hanging … out with the Wreckers mgmt
Kei is in a heavily reinforced back office. Trying to figure out the Star Breakers Motives (6-clock). (Meanwhile, Rescue Kei and Crazy Frim (10-clock).
Engagement Roll: 2,3,2 --> Desperate position!
Hoverforklift forks smashes through the glass, right up to the ends of the forks …
… and does not break. It gives, but snaps back.
Monster flies one direction, Doc the other, Drifter slams into steering wheel …
… silence, except for wubbawubbawubba of the glass.
Then the sentry turrets drop down from the ceiling.
Monster, up against the door, taking out turrets with Krieger. Desperate+Limited (lvl 1) … gambit to raise to standard (+1 die). Seon assists shooting at turret (+1 die, for a stress)
Devils Bargain - alarms on docks … NOPE
–> 6,6,6,4 … moves us 3 ticks
Seon - small pistol, taking some precision shots.
Monster – three precise shots, hear them overloading, and will push back to knock out the door frame, and flies backwards into lobby along with force of the explosion.
Opening into the building, atrium, spiral stairs to one side, entry desk, turnstiles.
Drifter plows through.
Helm 3 --> 2,4,4,6 … moves us 2 ticks.
Guys behind the counter are staring at us.
Forklift up the desk and drive it down the corridor.
Armin … who has been offscreen, we flashback …
Security camera view, watching on monitors, applauding the break-in.
Taking bets.
Consort – Risky, Standard --> 6,2,6 … 2 pips
Kei – a monster-sized ruckus. Wilhelm screams.
Trying to convince the guards that they really aren’t being paid enough for this.
They’re relatively calm at the moment.
Why Frim? He knows artifact stuff.
Swaying for information – assist from Drifter’s actions, gambit – desperate, great --> 2,2,3,2,2
Guard opens the door. Spots Kei taking a step to keep him in conversation.
“Oh, shit, the prisoners!” Starts shooting.
Kei gets winged. Frim gets hit.
Into the building!
Monster:
Blaster fire! Beyond the forklift …
A guy who’s fallen aside from the
WHERE ARE PRISONERS?
Command – Risky, Standard, +1d, so 3d. Gambit. Push. = 5d.
Risk … sending toward the oncoming guards to delay things.
3,3,2,1,5 --> 2 pips of the clock, but adds a 4-clock of guards to deal with.
Drifter. Follows Monster.
Seon. Studying to figure out how actually to go. To get to Kei.
Push. 2d. Risky/Limited -->
Armin assists … via comm … while watching the security cams.
(Skulks … R/S --> 6 … advances the 4-clock.)
Seon --> 1,5,4 … last pip on the 10-clock, getting to Kei.
but Monster takes some hits … good thing he has armor … cuddles Drifter and Seon to protect them. “It tickles”
Drifter – disarming shots. Scrap 2, trick shot 1, push 1, R/S --> 5,5,4,2 … 2 pips, closing the 4-clock.
Return fire. Armor. Nasty bruises.
We pop open the door. Kei is helping Frim.
Extract back out. … nobody where we entered can put up a resistance, those not on the scene really don’t want to rush in, and there’s too much confusion further out to muster a response.
Back the forklift back out (it’s borrowed!).
Armin - money changing hands. Frustrated gamblers. Everyone is at least minimally gracious, and aren’t going to raise any problems. “Nice seeing you, guys. We should do this more often.”
…
Get back with no problems.
After the Job!
Minor Job … payments from the bets Armin won. 2 Cred.
Upkeep … berthing costs. 1 Cred.
Heat … smooth, but not quiet. contained. 2 Heat. Not wanted.
Entanglements … fortune 5 --> faction at 2 asks us a favor.
Downtime next time.
Experience!
Ship
… Ship gets an upgrade. Playbook advancement.
… goals, drives, etc. Yes!
Armin
- deception and influence. 2!
- beliefs/background. 1
—> Advance: always know when someone is lying to you.
Kei
- Charm or audacity. 1
- beliefs, etc. 1
Drifter
- speed or flare. 2
- beliefs, etc. 1
- issues with vice (odds!) 1
Monster …
- Force and threats. 2!
- Background. 1!
Seon
- Insight 1
- beliefs, background, etc. (gun) 1