This is as much me trying to learn the system as anything, so please feel free to correct me at any point. I’ve posted a few worldbuilding-type topics here and there, but didn’t go all the way in suggesting uses for them, so I’m doing that now. Please add your own.
The Devil’s Bargain
Described on p. 21 of the PDF I have. This includes: heat or harm; sacrificing stuff; betrayal, offense, or anger; countdown clocks.
Bargains in space (escape, pursuit, or combat):
- Buckle Up: just as you do the thing, the ship must accelerate or maneuver. Lose your balance or get thrown around, and (take harm, lose your grip on something important, accidentally discharge a weapon or activate a ship’s system).
- Delta-V: do ships have Star Trek-style reactionless thrusters? If not, fuel matters. You can dodge the attack or make the escape, but an “out of gas” or “overheat” clock starts up or ticks down. The clock goes away once you stop somewhere and refuel (or siphon some from an enemy ship or unguarded depot), but if it goes all the way down, the ship is a sitting duck.
- Flame Out: a ship’s system has been pushed too far and goes out in a flashy way. Roll on this table if you’re not sure what failed. But whoever was standing nearby gets hurt.
- No Pressure: the ship’s hull is punctured. To keep integrity, a door needs to be closed until it can be sealed. Decide who was on the wrong side of it, and if they know you were the one who dogged it shut.
Bargains while landed (space stations, planets, etc.):
- Don’t Cross the Teamsters: the spacer code isn’t universal but it’s widespread. You can get refueled, re-armed, repaired, re-whatevered, but you didn’t ask nicely. Anger the appropriate faction, or whatever you wanted to get done costs extra Cred.
- Sea Legs: either artificial gravity or normal planetary gravity is rough on you and causes you to hurt yourself or lose an item. Or your obvious G-experience gives you an edge on less acclimated enemies, but marks you as out of place and makes you suspicious (mark a clock or add heat).
- Ooh Me Accent’s Slipping: the way you talk or gesture is marks you as being “out of town”. You get your message across, but whether from a blown cover or just general xenophobia, someone nearby is dropping a dime on you with the local fuzz. Mark a clock or add heat. Example scene from “Inglourious Basterds” here.
- Small World: the world of successful criminals and spies isn’t that big. You recognize (or are recognized by) someone from a previous job. You get an edge on the situation because you know them. However, it went well for them last time (and now they’ll hassle you to get in on your current caper), or not so well (and they’ll tell their current boss what they remember about you). See the movie “Ronin” for plenty of examples.
Some bargains come with a choice for the PC. “The Expanse” features an attack on a space station, during which the mechanic must fix a vital system. The ship must maneuver while he’s in a delicate position. Does the pilot make the maneuver, hurting him, or wait on it, risking pissing off the faction whose troops are accompanying the attack?