Humanity has spread to the stars thanks to the Quantum Drive. The Scorpio Trading Alliance now runs a series of space stations around the red giant Antares. Traders, explorers, and even spies visit the system to conduct their business. The powers that be enforce a peace, but sometimes skulduggery gets by them…
Possible characters:
Space knights - enforcers of law and peace, either working for the Alliance or visiting the system
Local traders or citizens
Weird lifeforms (evolved humans or actual aliens)
Secret operatives - spies or counterspies
Realistic version
See here for ship tech and history of the station.
The station can present itself as a virtual reality space, similar to Valerian’s Big Market (but not in another dimension…)
Science Fantasy Version
Cosmic space knights and aliens. Go nuts. Nobody needs to think about how this works.
A secret agent or operative, working for the Trading Alliance, or in the system on business of their own. Fast, bright, and charming. Play this character if you want to:
…engage in James Bond-style superspy or secret agent action
Strength: Witty. Agent 16 is clever and charming, able to say the right thing at the right time.
Flaw: Laziness. The operative always gets the job done, but doesn’t like putting out a lot of effort.
Desire: Justice. 16 isn’t in the game for greed, revenge, or thrills. Ultimately, they believe in the cause they champion, even if their methods of achieving it might be questionable.
Fear: Humiliation. 16 is invested enough in their suave mask to fear having it pierced.
A “space paladin” - a fighter for law and order, serving a greater ideal, and working as a bounty hunter, security officer, or freelance avenger. Straightforward, strong, and spiritual. Play this character if you want to:
Strength: Spiritual. Armstrong has not only a code of honor, but a fervent core belief in something - law, religion, or just humanity - that motivates them.
Flaw: Compulsion. Armstrong’s drive to be the hero doesn’t have an off switch, and they can cause trouble for themselves or their companions by not letting something pass.
Desire: Vengeance. Armstrong has a wrong to make right, either to themselves or someone else. They won’t stop until they get there.
Fear: Nemesis. Whoever is responsible for Armstrong’s drive for vengeance is still out there, and maybe closer than expected.
A detective, investigator, and hacker, Digit knows a lot and can learn a lot more about a scene, or the people involved. Smart, clever, and self-controlled. Play this character if you want to:
follow clues and interrogate suspects
use your brains and knowledge to get out of (or into) trouble
A mixture of humanoid and felinoid features, Fang Alpha could be an uplifted Earth cat, a genetic mutation, or a cat-like alien. They travel the space-ways, taking work where they find it, serving as guardian, enforcer, or legbreaker as needed. Play this character if you want to:
A squire to the space-paladin order Armstrong is a member of. Formerly a street kid, rich kid, or anything in between, their wish is to prove themselves within that order. Brave, nimble, and charismatic. Play this character if you want to:
grow into the space-knight role as an eager junior
An influential, charismatic character who uses their voice, their connections, and their brain to get by. A successful merchant or trader, gambler, socialite, politician, or sleeper agent. Play this character if you want to:
get by on your wits and luck
be the most dangerous character in the room while still unarmed