No idea if this will lead to any further items beyond this one, but in case it does …
While reading the latest Kickstarter Masks release, this item from the discussion of the upcoming Masks: Unbound book, caught my eye:
We’re super excited about some of the new mechanics you’re going to see in this book. Here are some previews of the Spiderweb playset, including a change to the “Take a Powerful Blow” move that brings the gritty, street-level drama into focus. Take a look:
When you take a powerful blow, roll + conditions marked. On a 10+, choose one.
- you must remove yourself from the situation: flee, pass out, etc.
- you’re seriously injured: take -1 ongoing until you receive medical attention
- two options from the 7-9 list
It’s a small change with big impact. Adding in the potential for serious injury, and the need for medical attention, drastically changes the feel of a game to match the tone of more street-level comics.
The “seriously injured” item replaces the “you lose control of yourself or your powers in a terrible way” item, which makes perfect sense for a more street level game, but I wonder if it’s worth adding the injury item into the options we consider for TaPB in our campaign.
author: *** Dave H.