(( New enemy rules! Let’s see how badly we do! ))
The Imperials Cometh!
Fliers from the following ship … mooks alongside getting ready to board …
A six-round Hold-Out!
Turn 1
MC Fast
Xeric - attacks … afraid! … attack with Atlantean Trident, jumping to their ship.
Seirus - Warrior aspect. Taunt Secutor. Spinning Leap … nab a grit, so one hit. Strike … 3 hits!
Enemy
Air Trooper moves into Gwin’s zone! Strike at Auoy - 2 hits!
Other one does the same, at Carabas … miss! Ha-ha!
Secutor at Seirus - miss!
MC Slow
Carabas - Fog of War, Phantasm, Mind Blades
Auoy - Drain Blood - hit! Soaks, but get regen. Liquefaction. Wound 5. End up on the boat. Paroxysm.
Elite 2
Secutor is Taunted still. Magitek Grenade! And Xeric acts as effective shield. Nobody takes damage.
Auto-Attacks
Turn 2
Ship is flying away … Secutor jumps to fore, as do Auoy and Seirus; Xeric jumps to the back deck.
MC Fast
n/a
Enemy
Secutor vs Seirus. Damage, and Taunts Seirus!
Air Troopers Dazed!
One move to tip of following ship, attacks aback at Xeric.
One moves to the mid=deck, attacks Seirus.
MC Slow
Xeric - attack on the Secutor, injures and wounds. Darkside Release, plus Darkside Release, chains to the Airtrooper. Heal, and both are at Sick 15.
Carving Strike - big money. Soul Eater - 21 physical!
Seirus - AoE! 6 piercing to each. Secutor at Wounded 2.
Calling Bonus (Undertow). Injures Air Trooper. Both Taunted. Strike.
Auoy - Soul Drain vs Air Trooper.
And kills Secutor because of side damage.
Chiurgy, a bit of heal to Seirus (12 to Auoy)
Carabas - Fog of War, then double Phantasms.
Bottom FoW goes away.
Elite 2
Auto-Attacks
Turn 3
Another Air Ship!
With a War Walker, and more Impy soldiers.
MC Fast
Auoy - Swooshes through the airshop. wounds 3 of the Soldiers. Remaining Soldier gets Empowered.
Enemy
Air Trooper … dies.
Soldier - charges Carabas!
War Walker - targets the south square … Gatling Cannons. Damage to Seirus and Carabas, and Afraid, and Exposed.
Air Trooper … Wrist Gatlers at Xeric.
MC Slow
Xeric - Attacking Air Trooper. 26 physical. Carving Strike, Second Strike … and more and more and takes him down.
Carabas - Rebuld Fog of War, drop a Phantasm on the War Walker ship, drop another one in the Fog, taking out the Soldier. Save against Exposed.
Seirus - Calling Bonus. Two hits, Undertow … pull him over to our craft, and Taunted.
Strike! Take cover.
Elite 2
WW hits at Seirus – Slam! Misses due to Dazed. Strike also misses due to Dazed.
(( N.B. War Walkers are immune to Dazed. Remember that next time! ))
Auto-Attacks
Everyone autoattacks the WW. Who AAs Seirus.
Next Time!
MOAR KOMBAT!