So that people don’t have to plow through the playbooks, here’s the rundown.
The Idiot
You don’t know much about the magical world, because you’re new to it (you came from a mundane background, your magic was suppressed, etc.) Or, you’re just an idiot. There’s some kind of magic you’re bad at. Maybe all magic. You make up for it with pluck, wits, or some special ability.
Magic From the Heart: when you Yell or Feel in support of naive optimism, you gain potency. When you Resist in the name of those ideals, roll +1d.
Touchstones: Harry Potter, Atsuko Kagari, Sae Sawanoguchi
The Nerd
You know everything there is to know about magic, naturally. You need everyone else to know you know. You’re awesome at actual magic. Your interpersonal skills might be lacking.
Know-It-All: when you assist someone else by correcting their mistakes, only mark stress if the roll yields a Bad Outcome. When you Resist the consequences of a friend’s blunder by intervening, gain +1d.
Touchstones: Hermione Granger, Diana Cavendish, Frida
The Buddy
You’re mostly just here to have fun. Casting spells and doing magic is neat, but you’re more interested in supporting your friends. Your special thing is that you never give up when the chips are down - if all is lost, everything rides on you.
I’m Here: when you share something personal, like a story or souvenier, with a friend, and they respond positively, you both clear 1 stress. When you assist someone in a way that references something you’ve shared in the past, and they use Friendship on the roll, you don’t mark stress.
Touchstones: Lotte Jansson, Ron Weasley, Nanaka Nakatomi
The Underdog
You don’t wanna be here you don’t wanna be here you don’t wanna be here… Cowardly, hesitant, or simply cautious. Clumsy slapstick. Your special thing is reserves of bravery or strength that come out when you’re forced to face your fear.
Stand Strong: When you bumble into a situation, you can resist a consequence that would affect another character or the entire coven, and gain +1d doing so. When you Study something, you can always ask “what’s the morally right action here” and the Mentor will give you a good answer, even on a failure.
Touchstones: Neville Longbottom, David, Takeo Takakura
The Hothead
You’ve got a grudge against someone or something, or just a chip on your shoulder. Your short temper gets you in trouble, but can also inspire people. Your special thing is pushing through obstacles or doing the impossible.
Better Faster Stronger: when you Duel or Scurry to upstage a rival or impress an audience, gain potency. Gain +1d when you resist fear or intimidation.
Touchstones: Draco Malfoy, Amanda O’Neill
The Weirdo
You know or practice a type of magic that’s unusual (alchemy and poisons, gadgeteering, fantastical creatures). You’re obsessed with it, and/or it occasionally causes trouble for those around you. Your special thing is that your unique magic style comes in handy when nothing else works or when things get weird.
What’s a Nargle?: when you Study or Theorize about magic, gain +1d, but you can only explain it to the rest of the coven in confusing ways. When you expand the lore of the world by sharing a strange story of magic relevant to the current situation, mark Friendship.
Touchstones: Luna Lovegood, Sucy Manbavaran, Constanze