This is definitely the same boat I’m in. Everything should be awesome but for some reason things are always sort of stuck in first or second gear and I could not point at why. This might misplaced, but I think part of it is just how nebulous the outcome of a given roll is until both sides agree they’re done. A roll is more of a negotiation with the outcome of the dice just saying who is in the better stating position with that negotiation.
Every time I feel like I have a handle on Fate, it just continues to allude me.
Not a unfair assessment, though I do feel as just ignoring everything involving the tactical combat of the book still makes a perfectly serviceable game.
I don’t have any issue with D&D (5e or otherwise). I think it’s a fine game. Some day I look forward to playing an Abjuration Wizard who has opinions about mathematics and the metaphysical concept of Order. I just don’t think D&D works well in a 2-hour time slot and we have many constants on expanding that time slot. I could be wrong with that though and if so, I would be pleasantly surprised.
I’d totally play in a game ran by Margie (not that I am pushing for that either, it just sounds like it would be a fun time).
I would never push anyone to run two simultaneous games, that way leads to burn out all too often. But I do trust folks to make their own decisions, so that could be a possibility.
I too have the Usagi Yojimbo and Avatar RPGs. Usagi looks a bit like if someone have heard of PbtA games but never played one and so made their own (not saying that’s a bad thing, just may base assumption). Avatar looks like Magpie really wanted to make Masks but this time with a license and it does all the fun stuff I would expect from that sentence. Never heard of Monkey the RPG, but I do like me some Monkey/Journey to the West shenanigans.
A very good point that I had not foreseen as a possible complication. I’m sure James will have more details as those days get closer, but no rush until it happens.