So someone on the Blades in the Dark discord broke down Position and Effect into what I thought was the easiest to describe metric, so I decided to make a chart out of it (because I’m a visual person and I imagine other folks are too).
I don’t think we’ve been doing it wrong, but I definitely think that this will help me conceptualize the two “levers” of the system.
I’m doing this section right now for WITCH, my cute-witches hack of Blades, and I felt compelled to simplify it even further. I renamed the positions Boring, Risky, and Stupid for this particular hack.
- Effect tells you about the positive results of the roll, position tells you about the negative ones.
- Boring positions or Limited effects are 1 tick. Risky positions or Standard effects are 2 ticks. Stupid positions or Great effects are 3 ticks. A critical is 5.
- If you didn’t get a Full or Critical success, the Mentor picks what happens, based on the fictional situation. If you’re not sure what to pick, choose one from this list on a Partial success, and two on a Bad Outcome.
- You hesitate or falter. You can try a different approach at no penalty (Boring only)
- There’s a consequence (reduced effect, immediate fictional complications, mark ticks on a progress clock that’s bad for the PCs)
- You’re put in a worse position next time (going from Boring to Risky to Stupid)
- You lose the opportunity (Stupid only)
This did away with the multi-dimensional tables from Blades and let me decouple some of the other systems (like Harm, which may not see use in this hack).