So my goal is to come up with a good, synergistic package of powers. Not that I think everything has to work together, except that, at 0th level, I have so few special powers, I want them to build on one another.
The Psythe really has two paths:
- Solo striker psi death machine.
- Phantasm master
Plus there are some in-between powers that serve both purposes.
Asterisked powers below are what I have now.
The Calling Bonus (“The Pledge”) I have generates Phantasms, so they are always somewhat in the equation.
“+” powers are with charge
A. Solo Combat
T - Collage Macabre – AFRAID take more damage
T - L’appel du Vide – AFRAID gets EXPOSED
T - Telekine Technique – +1 range on melee
T - Witch’s Cackle – If missed, bonus to Defense ← I so color text want this
C - Bio-Shock – ranged attack, auto-hit, damage, STUNNED + AFRAID
S* - Blade Dance – dmg & SHIELDED
S - Kinetic Throw – range 1 dmg & push
S - Marionette – range 1 dmg & push & more dmg
S - Mirage Arcana – zone 2, allies CLOAKED, Set Up
S - Psychic Surgery – 2xheal on self
S - Psything Mind - AoE & AC recharge
B. Support / Psi + Phantasm
T - Cauldron Bubble – heal and raise
T - Howling Pact – AC to 5 dice
T - Familiar – a familiar
T - Flight Incantation – fly
T - Psychic Network
C - Fog of War – Zone of DAZED, P damage + Barrier
C - Haunt – 1/2 dmg & AFRAID + P damage
C - Mind Blades – 1/2 dmg AoE + P damage
C. Phantasm
T* - Ego Shield – Any P = bonus to Soak
C - Phantasmagoria – P Damage AoE auto + Barrier
C* - The Turn – Make a P & Barrier for ally + P Damage
S - Marching Orders – Move Ps!
S* - Prestige – kamakaze Ps
At the moment I have one from column A (Blade Dance), and two from column C (The Turn, Prestige). I feel like I need to commit one way or the other, at least at low levels, so everything supports each other.
On the one hand, seeing Carabas as an “I stab you in the face!” column A type dude is in line with my perception of the character.
On the other hand, the Phantasm mechanics are strong, and seem like a differentiator to support the team. (I actually have a vision of how they act when they attack, I just didn’t articulate it at all during the 1st game, because 1st game).
If I am going for a Phantasm-focused character, then I’d keep the current Talent, and (at 1xC + 2xS), I’d probably go with (alongside my Calling Bonus creating Phantasms):
C - Phantasmagoria – P AoE3 + Barrier to me
S - Marching Orders – Move P
S - Prestige – kamikaze
And then use the non-spelled attack moves (Flurry, Strike, Auto-Attack) to deal with my own combat.
That lets me create P, move P, do damage with P, and then do a big strike with P, plus my own movement and combat.
Does that make sense, or am I over thinking it?
(I haven’t figured out what I would do with Carabas as a solo striker. Maybe I should do that next).