As mentioned here, I’m changing Mizzle’s focus from Pilot to Arcanist. I’m still going to round Pilot out! But I feel like Pilot has been paying enough dividends that I can afford to take a break from it - a worthwhile investment indeed.
What does Arcanist have for me? Three things:
- Quick Summoning. I’m taking this to SL 3, letting me either reduce summon costs to 15 MP or immediately use a Pulse (e.g. a magical attack) on the turn I summon, at the cost of not being able to use the powerful Dismiss effects until next turn. The Dismiss powers are how I’ve been doing 30-40 AOE damage in previous fights, so the gamble is that the pulses and/or Merge benefits (e.g. resistances) of a given Arcanum are worth delaying this.
- Phantom Strength. I’m taking this to SL 5, which is +5 damage to Pulses (and spells, which I don’t have, or free attacks, which I do have - more on that in a bit). More significantly it lets pulse or dismiss damage ignore affinities - more on that soon.
- Revelation. This is the big, big reason to push Arcanist to 10. We’ll get to that last.
Okay, Phantom Strength. At SL 5, I have the following options for pulse effects:
- Neko Monarch: free attack doing a flat 7 damage with my current Arcane weapon, or 12 with the Air Mage’s Grimoire. The trick is that the element associated with the attack will rotate around, and once I land on an element I like I can keep it, even through the Dismiss. With Revelation, I could drop 20 AOE damage twice, which could be tuned to the vulnerability of an enemy depending on how lucky I am. Currently this is the only way for me to get to Fire or Ice damage.
- Storm Crow: 20 Air or Bolt to two enemies.
- Grandfather Oak: 20 Earth to two enemies, or cleanse all statuses from an ally.
- Honor Beyond Death: 25 Light to one enemy, or clear all scene-long spells from one creature.
But wait, what if the enemy is Resistant/Immune? Fuck you, I do what I want, because Phantom Strength lets me choose to ignore affinities. Of course, if it’s Vulnerable, I won’t ignore that and will do double damage. So I’m always doing those numbers at minimum.
This is a big deal, because I can freely summon the most tactically advantageous Arcanum without also worrying that its damage type will bounce off the boss. For example, summoning Honor Beyond Death will do something even if our phase 2 boss happens to be Light-resistant, and I get the very important Merge benefits from doing so.
Revelation has two effects. I’m going to cover them in reverse order from the text of the skill.
Once per scene, I can spend 2 Fabula points to trigger an Arcanum’s dismiss effect. These are typically the big AOE damage effects, but it could mean a second round of healing from Grandfather Oak or some other kind of benefit as well. 2 Fabula points isn’t cheap but I most likely need the doubled effect on boss fights, which is where Fabula points come from anyway.
The bigger deal is that I get a brand new Arcanum. The group all contributes something to the design of it (but I’m going to veto anything I really don’t feel fits what I’m going for with this character), and it’s exclusive to Mizzle as a character. I’m very interested in this option, and I’m also curious if people have early thoughts on what such an Arcanum would look like.



