When you tell the GM you want to fight against the evil empire…
… but your players act like they usually do …
When you tell the GM you want to fight against the evil empire…
… but your players act like they usually do …
When the GM houserules the dice mechanic to be grittier…
When the mission is infiltration and the engagement roll is a 1…
When you’re on a mission from the Way and your Wanted level goes up…
When you miss a ship maintenance…
When you can finally afford Engines 4…
When your first upgrade is the Galley…
When everyone simultaneously overindulges their Vices, then comes back to the spaceport…
Where 75% of your XP comes from in the second half of the campaign…
When you’ve given up and just blow stress on every roll because that’s the only way to get out of this shit…
When the job is over and it’s time to screw around with the space goblin NPCs at the bar…
When you constantly blow cred on cool shit instead of stashing it…
When the Muscle explains their custom Vice to the GM…
When you realize Comfort and Support is no longer a valid move…
When you explain why you need to expand the crew quarters instead of get the ship some guns…
When you’ve used Sway and Command recklessly through the whole campaign and now you see the actual results…