When the GM comes up with a particularly clever twist that they are sure none of the players will foresee.
When the players finally stop dithering about the plan and the GM can actually move things forward.
(Alternately, when the GM stops digressing about something really cool and the previously planned actions by the player can actually move forward.)
When someone suggests a new player for the game who has a … reputation.
When the GM says he’s starting to record the session …
When the GM is really trying to get things going whilst the players digress into puns, discussions of real life, and something really cool they watched the other day …
When the Heat gets a bit much.
Partial Success on a Skulk:
When you say “but I have a demolitions kit and a flashback” and pivot into Scrap…
“Tell us more about your Fine Small Urbot, Pilot”
When your contact gets a little too into the information-gathering roll
When you overindulge your vice and the GM runs a solo adventure
When the GM is working on a limited budget.
When the GM asks for any detail of your plan whatsoever
When you have to pay for something and you’re out of Cred and maxed out on Sass
When the villain’s plan is diabolical but you’re sort of on board anyway