When Last We Left …
Cid checks the door to the office … and it’s a lovely office, being searched by a frog. “Leave!”
Tomo hears the frog’s voice. Emotions are stirred. Ayase! Betrayer of their lord!
Joy that they will face Ayase at last.
And Action!
Cid: The sigil is on top of the desk. Call for guard! “Alarum! The lady [the cat lady] has fainted! Intruder!”
Simultaneously:
- From the other side of the walls, commotion.
- Ayase leaps out the window.
Cid motions everyone to hide or run.
- Alvin – hiding into a wardrobe.
- Cid tells Tomo to jump out a window.
- Tomo helps cause chaos by fleeing out the door.
- Slayer - races over toward the guest rooms.
Governor comes in. Sees Cid. “What are you doing here?”
Cid wants to grab the sigil …
“Ayase was at your desk leapt through the window. The lady has fainted. I don’t know what to do.”
Governor looks to see what’s gone.
Tomo points in different directions for the guards. Trick ==> 6
Slayer? Helps by echoing Tomo’s comments. Flee. Bump to 7.
The guards stumble …
Governor – “go fetch the lady some water.”
Cid: “There was a toad seen down by the vault entrance earlier.” Trick ==> 12!!
Governor sweeps some things into the drawer, closes, locks. Heads for hallway.
Tomo. Any guards below? Not any more.
Trust in Luck (Acrobatics) ==> 4!! Railing collapses, slap to the ground. Take wear on armor.
Another guard goes after Slayer.
Governor comes out.
Cid goes in … and picks lock. ==> 9.
Have the letter and sigil.
Runs out, grabs Alvin to go through windows.
Alvin - Read a tense situation ==> 8 hit! +1 forward
Cid - Trust in luck ==> 4! But Alvin Helps +2. ==> 7!
Wear on Cid’s apothecary satchel.
Alvin - Acrobatics ==> 11!!
Quick change clothes …
Slayer - They got the governor’s wife! She’s DEEEAAADDDD!!
Cunning ==> 5 - miss!
Guards think Tomo’s the culprit – race toward Tomo.
Tomo runs at guards, waiting for a bomb to be dropped.
Helmet! They take two morale.
Might ==> 8 (trade harm)
Take 2 pts (armor Wear, Damage, Exhaustion)
Inflict more morale. They are taken out and run.
Tomo looks up at governor – Anger. Fear. Petty rage. Takes up for the stairs to the tower.
Tomo heads up toward front door.
Slayer sees Tomo has take out guards – but also can see governor.
Use explosives to take out stairs up. Arsonist!
==> Luck! Take an extra wear for a 10. Big explosion!
Down stairs.
But guards are coming out to see what’s going on.
Sneak out door – 10! Can see flames above.
Alvin tricks the NPC Guards to check things out. ==> 8!
The guards run into Tomo and Slayer.
Tomo - Cunning ==> 11!! Trying to seem like Ayase.
Orders guards to go charging in. They salute as they go on.
The party exits through the wall, with their wheelbarrow of loot, and heads off into the darkness.
Hello You Must Be Going
Head to the village. Allie is there, and our contact.
Miriel is very happy that we got the stuff – the sigil and letter of marquis. Will force the governor to do things in person, and will help break his control over the town.
But … time to leave town. Quickly.
Pretty much everyone clears their Exhaustion due to their Natures.
Fix up wear on things.
Travel Through The Forest (p 121)
(Mike to figure out the world ramifications of our weakening the governor of the town.)
End of Session
Drives:
Alvin - Freedom → Advance
Cid - Development → Advance → Big Pockets
Cid - Protection → Advance
Slayer - Chaos → Advance → Cunning +1 to 0
Slayer - Anti-Militarist → Advance
Tomo - Nemesis → Advance
Things to Spend Advances On
+1 stat (to +2)
New move from playbook
New move from other playbook
Two new weapon skills
Two new roguish feats – core 70, t&o 43
+1 harm track
Two new connections (max 6)