Astrid System
Off Demester Station, orbiting Astrid ...
Various gates in space around us.
Wayfinder 7 – already has a Troublesome Vow: Open the Feros Gate.
Some parts needed on the ship Independence.
Bleys - Swears a Vow to find the Independence with his big Heart. He gets a Weak Hit. It’s out there … somewhere.
Cortex puts out a call to his friends for Gather Information … Weak Hit. New insights, but some implications. It was left to drift, should be super-easy to find … because the reactor is leaking.
Nails wants some anti-rad drugs. Leans over the counter to lean on Colton, a contact in Supply. --> Double 10s on the Challenge Die – Complication! (but XP!). The guy leans back, and he’s … “Meet me after my shift at the cantina.” Nails decides … to play the game for the moment.
Colton just wants to discuss his day, and going on, and it seems he’s stealing from the spaceyard. Bragging to him. Extra cubic, any food he wants, hot showers every day. “Maybe we can share one of those hot showers …”
She records the conversation. And … “How dare you! I’m not that kind of girl!” Slams his face into his glass. Calls security. Drops off the recording.
Earl has a contact, guy who knows stuff, Sandy. Make a Connection
Layout blueprint of the Independence? Secure an Advantage! --> Miss. Oh … uh … owed Sandy money. And there’s that thing with his sister. But definitely wants the money back. Minor loss – Resources -1.
Compel --> nope, miss. Refuse. Or … going to get as much work from Earl as possible, dragging down momentum (-2) before saying yes.
Earl deals with the sump pump.
So … Gather Information - Expertise --> Miss! Oh, Earl. Gave him the wrong model year. Dagnabbit. -1 Spirit.
Roll Spirit --> Strong Hit! Get +1 Momentum.
Cortex Checks Gear to confirm space suits are okay --> Weak Hit, -2 Momentum.
No uncertainty, so not Undertake Expedition.
No peril, so not Set a Course.
Ten hour jaunt.
Eight hours, Algo tells us about a massive burst of radiation. And there it is, the Independence. All sorts of massive radiation readings.
Huge ship, debris following it along.
Take the Shuttle over. Dock at the bay. +1 Momentum.
We need to get some of starmap data off the ship, in the computer.
We gained information, so Vow makes progress.
Terminals not working.
Cortex Gather Information --> Weak Hit. Have the info to access. However, giving some bad info that data may have been corrupted.
Bleys works (and prays) to secure the corrupted data.
Nails is going with Earl while he scrounges for other stuff.
Nails - Secure an Advantage --> Weak Hit, give a +1 to Earl’s move.
Earl - Resupply +1 --> Strong Hit, requiring that +1! Found some handwritten notes that could mitigate the data corruption. And +1 Momentum.
Cortex - Secure Advantage - wits. --> Miss. Failure +1. Corroded cabling. Correct answer is replacing/rerouting it, very slow, very delicate. Or quick and painfully pulling two ports together. Shock, minor harm. -1 Health. Weak Hit, so -1 Mo to get back Health.
Bleys - Face Some Danger. --> Weak Hit. But with code book, avoid troublesome cost. Pull out data shard
Got the star maps – another hit on the Vow track!
And nothing else really we want to see.
Back to the shuttle for some decon.
We head to the Feros Gate. 2-3 hours.
Nails: Algo, can you help us piece together some of this data? Secure Advantage (from the AI) --> Weak Hit. +1 Mo. +1 advantage for next ally move.
We have the beacon. We have starmap data. Let’s try to interface!
Algo is ready to start interfacing with the Faros Gate.
Bleys – gotta do this. Face Danger (+1) as Devotant (Heart) --> Weak Hit.
Daunting! -1 Spirit, but Strong Hit to recover.
THE GATE OPENS
Progress on the Vow! (Almost there!)
Visit the other side?
Bleys --> Fulfill? Weak Hit … no penalty. Just a Troublesome Vow, and the Vow is Resolved.
We pass through …
… and then the Gate closes behind us.
Feros System
To get back, a Formidable Vow. We know the process, but we don’t know the system. At. All.
Nails swears the Vow (roll Heart) --> Opportunity! +2 Momentum. Also, Algo says, “Some information from the Gate’s nav beacon. There’s an inhabited planet here.”
**FEROS**
Surface Readings: Perpetual night on south hemisphere; orbital object of unknown origin
Life Signs: Sparse
Major Settlements: Three
Earl: Swears a Vow to help rebuild Algo’s self. Formidable. --> Weak Hit. +1 Mo.
Cortex: Swears a Vow to get FTL drive figured out. Formidable. --> Weak Hit. +1 Mo. Hmm. Military ships might be a start.