Session 52 -- Love Letters

Heya Harry,

It’s been a couple weeks since you got the base opened up for the team and your folks dropped the bomb about wanting you to think about joining the HHL.

Apparently so they could retire.

With Grandma Swift setting you up with the Twilight Grove, it feels a little like the family (and everyone else) is … looking at you, waiting for you to _do_ something - step up. Take what you’ve done and be… even more.

Against your better judgement, you’ve been trying to do just that.

Roll +Danger. On a 10+, pick 2. On a 7-9, pick 1.

* Andi’s and the Irregulators have been way more active since the Quill Initiative got going (dammit, Jason), and it’s been nice to team up with them - show them the ropes a little bit? Maybe. Who on the Irregulators resents you showing up on ‘their’ missions ‘all the time’, even though it’s made their team look really good in the press?
* Being a successful Gale has a lot of interesting side effect - one being your mom and dad remaining well-liked even when a lot of people are mad at the HHL. When they announced new members of the HHL, no one was more surprised than you at the first name on the list - who was it?
* You dozed off in the Glade one night. Maybe it was eating too many bags of chips, but you didn’t sleep well, and you had some _wild_ dreams. Who did the dream show you, what were they doing, and why do you have to try to stop them?

On a miss, pick 1, but the press isn’t ready for the new and improved Mercury. You’re too young, too rash, too cocky, and dating all the wrong people. Idiots.

Too bad you can’t stop listening to them.

Give “The Internet” influence over you and take Angry.

Hugs and kisses,
Editorial

author: Doyce T.
url: https://app.roll20.net/forum/permalink/6788720

Dear Summer,

Really, with the mind you have, keeping track of everything in your life SHOULD be easy.

Should.

Tough choices to make: are you focusing more your personal life or your shiny new superheroing, with some great support from the Ponies in the Quill Initiative.

Both? Hah… Yeah… that’d be nice.

If you choose your personal life, tell us how you open up to someone close to you, revealing your superhero identity and all the pressure you’re under, and clear a condition.

If you choose the superhero work, swap your labels per The Mask. Tell us about how someone close to you figures out who you are, and is a _little_ hurt you didn’t tell them first. Take influence over them.

Roll Mundane. On a 10+, pick 2, on a 7-9, pick one.

* No one close to you (whom you did NOT confide in) suspects your real identity.
* Your relationship with the Ponies in the Quill Initiative - who do NOT know your true identity - is going great! Take influence over the group, as Radiance.
* You aren’t begged to become a shift supervisor at work.

On a miss, pick 1, but the person who knows your identity doesn’t handle it well… or maybe you didn’t. Tell us what happened, lose influence if you have it, and take Hopeless.

Hugs and kisses,
Editorial

author: Doyce T.
url: https://app.roll20.net/forum/permalink/6788749

Dearest Charade,

(Nice name, by the way.)

Loyal minions of your father are coming out of the woodwork, and it’s everything your hyper brain can do to keep them out of trouble and out of your line of sight in the middle of classes.

Roll +Freak. On a 10+, three. On a 7-9, two.

* Parker is well-pleased by the way you’ve stepped up since the new living arrangements have taken effect. Take two Respect from her.
* You’ve attracted the attention of the HHL, or least a nominal member in it - Tatanka - what were you talking about on television that set you apart as more than a simple teen hero? Tell us, gain 1 respect from him, and gain the attention of the League.
* Do NOT take Guilty for consorting with your father’s minions and keeping it a secret.
* Do NOT lose influence over Daph from being too busy to hang out with her after school and talk about Marion.

On a miss, pick 1, tell us how your week’s going, and take a Condition of your VERY OWN.

Cheerio,
Editorial

author: Doyce T.
url: https://app.roll20.net/forum/permalink/6788757

Dear Ghost Girl,

The World Wounds are damnable, cursed, stubborn things, and you’re not at all comfortable with the cost required to close one

Roll +Savior. On a 10+, all three. On a 7-9, one.

* You’ve protected the spirits at your command as much as anyone could ask. Close the wounds immediately near Halcyon, and take Influence over the Spirits of the City.
* You’ve kept your own frustrations with the Magus and his ineffable plans under control. Do NOT take Angry.
* Subtlety is critical. You’ve managed to keep Doctor Infinity from opposing your efforts, or locating you, thus far. Tell us how the Twilight Glade helped.

On a miss, you’ve closed nearly every wound along the eastern seaboard, but at what cost? Take a Powerful Blow.

Hugs and kisses,
Editorial

author: Doyce T.
url: https://app.roll20.net/forum/permalink/6788770

Dear Adam,

Eh. Nothing much has changed, really. Everything is awesome.

You and Mom and Jordan get ready for school most mornings, just in time to meet Dad coming in from the night shift, then you fly Jordan to her school and head directly to Gardner. Classes are going great.

* How have those Concordance kids been working out as part of the new Quill Initiative? Tell us a little more about them and how you helped being a student mentor for them when they came to Gardner last month.
* Did you get them an interview with the HHL yet?

Love,
Editorial

author: Doyce T.
url: https://app.roll20.net/forum/permalink/6788785