During a “people out of town” gap in my weekly D&D game, I found a great, repeatable one-off, one-night game, playable (and probably superior) through Roll20 – One Last Fight:
https://marketplace.roll20.net/browse/module/4731/one-last-fight
https://superrobotbear.itch.io/one-last-fight
Here’s how I wrote up a description of it:
The campaign has been long, difficult. We thought we’d never get so far, after all that we had to go through, all the losses we took, the regrets we incurred, the way it changed us. Now …
… it’s almost all over.
Our crew, longtime allies/friends/collaborators in this seemingly-endless battle, have nearly reached the stronghold of the Nemesis. Now we face their defenses, and their most dangerous allies. And then, at last, after all this time, we will beard the dragon in its den.
Some may live. Some may die.
But all of this will be remembered in the stories that are told about us.
It’s time for One Last Fight.
GM-less*, 2-6, card-driven, a decent resolution mechanic, very much into story-telling (any setting/genre usable), duration-bound (games seem to take a couple of hours).
I can recommend it as a fun thing (hopefully Margie and James would, too), and would be willing to run it some time for the group if we had a down week because of player/GM outages, etc.
*GMless, but the way Roll20 handles card decks, the game owner does need to be onhand to do some mechanical support. But they still get to play, which is nice.