So, yes, this is a trouble of my own choosing, and an ironic one.
- Bleys, as a Devotant, has the Power of Prayer.
You worship a god, power, or entity. Give it a name and choose one of your stats to represent its nature. When you FACE DANGER or SECURE AN ADVANTAGE by calling on it for guidance or blessings, roll +linked stat. On a hit, take +1 momentum or +1 spirit. On a strong hit with a match, a miracle or sign manifests: take another +1 momentum or +1 spirit.
- As an aid or assistant to any action we might want to take, it feels like I should be mashing that Prayer button.
Granted, in trying to (e.g.) Secure an Advantage, if I Miss, I might Pay the Price (“you fail or your assumptions betray you”). But with a 3 Heart, that seems not very likely.
As a person, I feel uncomfortable about mashing the Prayer button*. As a player, feel that way, too, like it’s somehow exploiting the system. Being the person saying, at every challenge, “I am calling on God to bless Nail’s trying to shoot the gibbering fiend lunging at us,” feels somewhat weirdly unbalanced, and benefitting from every action everyone takes by praying about it feels a bit theologically squicky.
Am I missing something here? I don’t see much downside to exploitation of the power, except my own kinks about the subject. Why would I not pray every time that Face Danger or Secure an Advantage comes up and rake in the Momentum/Spirit (plus the move benefit)?
* “If you feel like that, why did you take the Path, Dave?” Because I thought, as a RL Devotant, it would be interesting. I’m only now finding my own hang-ups about it as both a player and a RL Devotant.