Art Thread

However you choose to prioritize is almost certainly going to be okay. I’d maybe look to see where there are gaps, and where supporting cast seem to be playing a more significant role. Achilles Chin, for example, has both a lot of existing art on his page and is (for the nonce) out of the picture; it might be of more value getting Grandma Swift done before him.

I also wouldn’t downplay drawing who you want to draw (using the list as a suggestion, not a requirement). This is a creative effort, not a job assignment. :grinning_face:

author: *** Dave H.
url: https://app.roll20.net/forum/permalink/6209015

Yeah, this is me just trying to impose some priorities into what I’m doing. Am I going to follow those priorities? Maybe, maybe not. I’m flighty like that. But if I can get the main cast finished, I’ll count that as a win.

author: Mike
url: Community Forums: Art Thread | Roll20: Online virtual tabletop

Aside from just liking the art, that red-tinged look with the glowing eyes looks pretty intimidating, the sort of thing a 17-year-old macho inventor might think is cool. It’s pretty plain, but has to be in order to allow combination.

Leo’s idea of how to improve it: http://tvtropes.org/pmwiki/pmwiki.php/Main/MechaEx…

Aria’s: http://tvtropes.org/pmwiki/pmwiki.php/Main/FrillyU…

author: Bill G.
url: https://app.roll20.net/forum/permalink/6210904

Still arting in the background. Just very slowly.

Had a picture of Alycia I was working on. Couldn’t get the pose to work out and the outfit wasn’t a good replacement for the one I already posted but loved how the face turned out so I decided to crop to down and repurpose it so that we had more in-character memes.

author: Mike
url: https://app.roll20.net/forum/permalink/6249764

“I think you’re mistaking me for Jason Quill. All my plans are fully assed. Wait. That’s not right even in translation.”

(I like the picture, btw, though not sure about the violet irises. Unless they’re a keen optics contacts-based system of some sort.)

author: *** Dave H.
url: https://app.roll20.net/forum/permalink/6249856

*** Dave H. said:

“I think you’re mistaking me for Jason Quill. All my plans are fully assed. Wait. That’s not right even in translation.”

(I like the picture, btw, though not sure about the violet irises. Unless they’re a keen optics contacts-based system of some sort.)

So wait, did the purple/green debacle ever get solved?

author: Mike
url: https://app.roll20.net/forum/permalink/6250035

Oh, God. I completely forgot.

“I can never remember what color her eyes are. I mean, half the time it’s dark, or smoky, or full of explosions, or lightning bolts, or laser beams. Green? Or maybe purple. Something … exotic. You know. Gemstones. So hard, sometimes. I mean, like they could cut right through you. Scary. Scaaaaaaaary.”

“Green. Definitely green. Is that unusual?”

“Or purple. Definitely green or purple. I think. What were we talking about?”

To be fair, it’s not necessarily canonical. And he was drunk. And, like he said, it wasn’t the best of observational opportunities.

Or, maybe, I just completely forgot about that. :slight_smile:

Well, since I have a Chinese character elsefiction with green eyes, if we’re going to go with something, we’ll say violet. At least under the right lighting conditions.

author: *** Dave H.
url: Community Forums: Art Thread | Roll20: Online virtual tabletop

Trying to figure out some Gardner dress code appropriate outfits for… reasons.

author: Mike
url: Community Forums: Art Thread | Roll20: Online virtual tabletop

Been working on simplifying some of the Newman Trio’s designs. Not 100% happy with all of them, but I do enjoy the simplification of Link’s suit–though it does need some flair to the design. Same with Pneuma’s armored form.

Otto is the odd one here. First, I drew these before drawing Leo and Aria. What I did, however, was watch a couple of giant robot shows (Transformers, Brave Police J-Decker [the source of Otto’s image on the wiki]) and drew something based on them. Maybe kind of happy with the final design (4), with the obvious engine hood chest piece and engine block-themed forearms, but I do think something is missing.

Also, since this is a bit of a Link-themed post, I also sketched out a possible design for Rossum (much more based on a balding Dr. Tenma than the Fringe character brought up last game) and Stingray and father Nautilus.

author: Mike
url: Community Forums: Art Thread | Roll20: Online virtual tabletop

Top row, 3 and 4 (Link Suit, without/with helmet):

  • an interesting cross of knightly and military feels. A boxy, masculine look.
  • In particular, the slope of the chest has that kind of tank-armor vibe going on. Real sloped armor would basically be sending rounds down to his legs and crotch this way, but this is comic books. :slight_smile:

Top row, 5 and 6 (Aria armored/civilian):

  • Looks like the Gardner Academy dress style for girls?
  • She looks like she has seen some shit.
  • I’m sorry Leo has been so hard to deal with, Aria! :frowning:

Bottom row, item #2:

  • Feels like a scaled-up version of the Link Suit itself, including color scheme.
  • He also has the gmail icon as a belt buckle? Sorry, couldn’t help it :slight_smile:
  • It’s such a tiny detail, but the cheek definition gives him the impression of age and maturity compared to #4.

Bottom row, items #3 and #4:

  • The proportions look a lot more like a gorilla than a human. Was that intentional?
  • The forearms have that Big O thing going on: https://i.pinimg.com/originals/f9/b8/f6/f9b8f65942…
  • I can’t get away from that headlights-as-nipples thing.
  • The sunglasses and grin are fucking spot on personality-wise.

Balding Rossum:

  • the nose continues to be on point (ha ha).
  • Walter/Walternate definitely both have a full head of hair, to say nothing of Dr. Tenma, but this is good too.
  • It looks a lot like the original Professor Moriarty by Sidney Paget: https://en.wikipedia.org/wiki/Professor_Moriarty#/…

Bonus art: here’s someone doing Big O in the style of Gigantor: https://rakugaki-otoko.deviantart.com/art/Art-trad…

author: Bill G.
url: Community Forums: Art Thread | Roll20: Online virtual tabletop

Bill G. said:

Top row, 3 and 4 (Link Suit, without/with helmet):

  • an interesting cross of knightly and military feels. A boxy, masculine look.
  • In particular, the slope of the chest has that kind of tank-armor vibe going on. Real sloped armor would basically be sending rounds down to his legs and crotch this way, but this is comic books. :slight_smile:

I started thinking about Leo’s designs and came to the conclusion that this is a guy who prefers function over design. While a Nautilus or a Plasma Prince has financial backing for their designs, Leo has to scrimp and make due with that he has. Does that fit with the modular setup that his tech has? Not really, but it certainly visually conveys “these are simple designs from someone who is still coming into their genius.” And then the Newmans’ designs blow that out of the water. :stuck_out_tongue:

Bill G. said:

Bottom row, item #2:

  • Feels like a scaled-up version of the Link Suit itself, including color scheme.
  • He also has the gmail icon as a belt buckle? Sorry, couldn’t help it :slight_smile:
  • It’s such a tiny detail, but the cheek definition gives him the impression of age and maturity compared to #4

I really do want someone to look at Otto, Link, and Pneuma and think “okay, these were all designed by the same person,” thus the shared elements. This was before I designed the top row though, so I didn’t work out a similarly designed Otto unfortunately. However, hearing that age and maturity part (while not intentional with that choice) certainly is something I think is important to Otto’s design, so I think I’ll keep that in later iterations.

As for the gmail icon (ugh, now I can’t unsee it) and the circular design on (4), I wanted something to visually represent the intention sync thingy that I’m failing on remembering the name of at the moment (I keep wanting to say heart drive, but that’s probably because the heart factory has been so prominent lately). Necessary? No, but in a comic it would be a nice visual signifier for when Link and the Newmans are on the same page (also, Link and the Newmans sounds like both the Saturday morning cartoon series of those kids’ adventures and some mid-week broadcast network sitcom).

Bill G. said:

Bottom row, items #3 and #4:

Very intentional proportions here. Otto’s the big guy of the Newmans, so I wanted that to carry over in the design more than just with the height. (As a bonus, here’s Kasia Slupecka talking about a similar design concept as it pertains to Street Fighter characters–I love the weird tangents you can get into when talking about art, from comic books to fighting games. :P)

Not going to lie, I love Big O’s more than a little bit and his design really sells the look of a boxer. Given that that’s Link’s go to fighting style and the Megadeuce’s chains remind me of the skyhook system, it seemed like a good parallel to make. Just need to make it look less “Big O shields” and more “V-8 engine block” to fit the car aesthetic.

Bill G. said:

  • I can’t get away from that headlights-as-nipples thing.

Well, we’re getting rid of those. Did not even think of that.

Bill G. said:

  • The sunglasses and grin are fucking spot on personality-wise.

But of course.

Bill G. said:

Balding Rossum:

  • the nose continues to be on point (ha ha).
  • Walter/Walternate definitely both have a full head of hair, to say nothing of Dr. Tenma, but this is good too.
  • It looks a lot like the original Professor Moriarty by Sidney Paget: https://en.wikipedia.org/wiki/Professor_Moriarty#/…

The balding aspect, in hindsight, is some very generic mad scientist design tropes and generic is something I should be avoiding. I might do something closer to Walter/Walernate’s hair style in future images (Doyce, if you want something specific for tomorrow’s game, you know where the suggestion box is) but this was mostly just a “can I get something that feels right for the character.” Further iterations will definately be needed.

author: Mike
url: Community Forums: Art Thread | Roll20: Online virtual tabletop

Simplicity: you’re doing great, I mean, we’re comparing this design against this guy, whose art correctly conveys that he’s ridiculously overdone the suit. And in the real world, we have cosplayers doing this stuff, and it’s “practical” in the sense that some such suits do permit movement and everyday activities.

Shared Elements: To me, that’s already coming through. I can clearly see the color palette you have going on with all of them.

Heart Gauge: It wasn’t intended to be a visible thing. If this were a TV show, we’d cut to some kind of gauge at critical moments. Although if you want that, and a shared visual, we talked about Tron Lines or something similar awhile back. Having those tracing paths from the heart (center of chest) to the various attachment points on the body, visually indicating readiness to combine, would be neat. That’s probably more visual work than is worth it, and probably works better in animation.

I uh, I take no responsibility for the top image posted here: http://www.tokunation.com/showthread.php?t=866&pag…

I’d watch (or listen to, that’d be a fun band name) the shit out of Link & the Newmans.

Proportions: I’m with you on the intent, but I feel like making him wider rather than squatter could do the same thing? I dig Optimus Primal, but I don’t think that’s Otto.

Bald: “Classic Mad Scientist” is probably okay, the dude’s even named Rossum. If you want to have fun with it, he normally wear a toupee but this is him as nature has left him. I’d be weirded out if we went too far the other way and ended up with Dr. Mohawk or something. :slight_smile:

John Noble is great, and can play that great mix of paternal concern, wacked-out wunderkind, and psychopathic fuck-you that makes Rossum a nasty villain. But for faces, there’s another John that might be interesting to look at, if you need ideas that are all over the map.

author: Bill G.
url: Community Forums: Art Thread | Roll20: Online virtual tabletop

Oh. That first John Glover shot. That’s exquisite.

author: *** Dave H.
url: https://app.roll20.net/forum/permalink/6265914

*** Dave H. said:

Oh. That first John Glover shot. That’s exquisite.

Yaaaaasssss…

author: Doyce T.
url: https://app.roll20.net/forum/permalink/6265928

And, actually, the first shot in the second link, as a “young” Rossum, and a sign of how he’s … changed over the decades.


“I, ladies and gentlemen of the court, am a scientist.”


“There is so much more than science -- mere knowledge -- to this world, my son. I’ll help you understand that, one way or another …”

author: *** Dave H.
url: https://app.roll20.net/forum/permalink/6265979

Here’s a bigger image of what I’m using as my icon now. Very fitting after Issue 35.

author: Mike
url: https://app.roll20.net/forum/permalink/6317331

YOWZA.

author: Doyce T.
url: https://app.roll20.net/forum/permalink/6317360

More Concord stuff. I decided to put together a quick model sheet of all the various Concords seen throughout the “series.” (Including a set that haven’t been seen yet – someday…)

Sadly, this also reminded me just how much I loved Concord’s original design. Such a cute kid.

author: Mike
url: https://app.roll20.net/forum/permalink/6320185

It’s not just Concord, your art style has clearly powered the fuck up as well. Looks amazing. :slight_smile:

author: Bill G.
url: https://app.roll20.net/forum/permalink/6320215

^+1!

author: *** Dave H.
url: https://app.roll20.net/forum/permalink/6320361