With Doyce saying that he wanted to take a break from running Masks for a little while, I figured it was a good time to readdress some of our previous game suggestions, as well as add to the list. I have admittedly been on a bit of a sci-fi kick lately, so that might skew some of my suggestions. Along the way, I am going to grade each suggestion on mechanical depth (1-10, 1 being full campfire storytelling, 10 being very chunky, very in-depth mechanics) based on what I know of the game.
Android: Shadow of the Beanstalk (cyberpunk, open-ended)
Game System: Genesys
Mechanical Depth: 8
This suggestion is more for the setting than the system. I own a lot of Fantasy Flightās Android line (board games, novels, and the now-defunct Netrunner card game) and always have enjoyed the setting, even though it could be easily described as BladeRunner with the serial number filed off. Fantasy Flightās in-house game system Genesys, however, is very fiddly and I feel probably doesnāt fit the amount of time we normally have for a game session (about two hours) and doesnāt fit the group, but I could be surprised.
Neon Black (cyberpunk, community, high technology)
Game System: Forged in the Dark
Mechanical Depth: 6
Neon Black is a much tighter game where you are a group of important/motivated individuals within a community looking to support that community. This could mean campaigning to convert corporate buildings into homeless shelters or robbing a bank to pay for a groupās medication (both of these were suggested hooks for different NPCs in the game). The biggest downside to this game is its use of the the Forged in the Dark mechanics and our groupās previous interaction with them, but who knows how this might go.
Starforged (sci-fi, space, exploration, possibly gm-less)
System: Ironsworn
Mechanical Depth: 4
So Starforged isnāt released yet, but I am part of the beta-tester group and have enjoyed it so far. If youāve seen anything about Ironsworn before, this is going to be similar and yet slightly different at the same time. While this could be done GM-less, I feel like having a GM would be important with four players (and that five player GM-less would be madness). If interested, I can distribute the game files. Alternatively, if weāre feeling more fantasy than sci-fi, Ironsworn itself could also be on the table.
Alice is Missing (event-based, mystery, gm-less)
Game System: Original
Mechanical Depth: 2
Brought up before during conversation recently, this is less of a traditional RPG and more of a LARP event. Follow that link and read the description on DriveThruRPG, because I will not do the description justice.
City of Mists (urban fantasy, pulp mystery)
Game System: Original (combination of Fate and PtbA principals)
Mechanical Depth: 6
Played before with at least Bill and Doyce. Itās⦠mediocre. Itās easy enough to run, but it certainly has never made me excited to run the next session of it. Take that for what you will.
Urban Shadows: Second Edition (urban fantasy, community, monsters)
Game System: PbtA
Mechanical Depth: 5
Somewhat like Neon Black above, this is also a game about community⦠but rather than working for the betterment of that community, it is about acquiring political power and personal favors to enact your plans within that community. Maybe not the best game right now with the current political⦠(gestures wildly) upheaval, but who knows? Maybe it might be very cathartic to be able to punch people with ridiculous political beliefs in the face (or fireball them, depending on your particular playbook). Still in beta, so not all of the game has been released yet, but the Quick Start has enough to at least get started and play a short-to-medium length game.
Thatās my shortlist. What to other folks have rattling around that interests them?