As I was doing some deck prep this morning (Bill made this great system for me in Notion that has greatly reduced the level of overhead it takes to track decks, and I’ve been slowly importing old data into it) I noticed a hole in my plans.
While this isn’t a hard rule, I’ve been working off the idea that each villain has their “iconic fight location” that matches up with a particular environment deck. For instance…
- Unmute in Challenger Park (recreating the fight between the Menagerie and Unmute in the first three issues of the Menagerie)
- Netherwarden in Oakland Cemetery
- Pyrrhus in the Chin base below Plateau Station (whatever that environment deck winds up getting named)
And as I’m working on the Clockwork/Doctor Infinity deck, it makes wonder what their iconic fight location should be? The easy answer is Disney World, given where the last fight of the game took place, but given that I already make a whole lot of name and design changes to avoid an indy publisher’s theoretical lawyers, I do not want to deal with the Mouse’s very real and very scary lawyers and so would have to develop a fictional theme park and I don’t know how interested I am in that. Like it might be fun, but it would probably feel more like a joke deck than “serious final boss fight location.”
The alternative is the research station found in the Sepiaverse where Charade, Mercury, and Ghost Girl were ambushed by Doctor Infinity’s starfish drone. (As an aside, the more I go through that whole section of the game, it’s a bit of a trip. It’s a research station built in an alternative universe of an alternate future timeline. Only in superhero comic books.) But it seems like a bit of a stretch given that Doctor Infinity never showed up there in person and that had a bit more to do with Future Jason/Director Quill than it did with Doctor Infinity.
One thing I don’t want to do is to try to recreate the time chase that happened in Phase 2 as an environment, since there’s already one canon environment deck and a well known fan deck built around that concept. Besides, that seems more like an inherent trait of a fight with Clockwork, not something that only comes up when the fight is focused in one place.
Again, not a major concern, but was curious what others thought about this.