Very tasty sausage. Thanks, that was a lot of fun.
Also, fwiw, I get almost as much enjoyment from the little dialog snippets on each card as I do from the artwork. Both are a joy.
Very tasty sausage. Thanks, that was a lot of fun.
Also, fwiw, I get almost as much enjoyment from the little dialog snippets on each card as I do from the artwork. Both are a joy.
Thanks! The dialogue snippets are sometimes the most fun and the most frustrating to work with on the cards. Fun because it gives me a lot of opportunities to add personality here and there. Frustrating because you can effectively only fit about half a tweet into those boxes and still have them legible.
I will also always take suggestions and/or corrections for anyone who doesn’t sound quite right. I try to envision the character’s voices when putting the quotes together (or just outright using clips from the session recordings) but I’ve only got my own perspective when it comes to the characters of the Menagerie-verse.
Coming up next, something that I don’t think I’ve shared yet: environment cards.
You’ve been doing great
So, environment cards.
In Sentinels of the Multiverse, environment cards define where the villain fight takes place. It can anywhere as big as a whole city, as small as a chemical plant, and as weird as a trial of Earth by aliens, a movie studio, or a post-apocalyptic future. It’s superheroes, you’ve got to go weird sometimes.
Now, you might have noticed that some of Radiance’s cards seem to be at a basketball court. While trying to figure out a way to give more “screen time” for Ghostheart to fill out their deck, I decided that their second appearance in the comics would be going against the Menagerie while they are having a night out after graduation at a local basketball game. This led to the creation of the Lee Sports Center (continuing the trend of homages to comic creators that Gardner Academy started).
However, this would also require more than a single appearance in the comics to fill out a fifteen card environment deck. Which means…
And since Dave brought up the dialog snippets, you’ll notice that the snippets of environment cards are in a completely different style from the others (not sure why, guess the creators needed a way to just write some blurb about landmarks without having to have a character expositing). I really amused myself with imaging Telekinetician holding back fanboying for a whole issue of comics to get the mission over with, only to finally breakdown once everything was safe. Probably could use some trimming (four lines is about the most that can fit there and stay fairly legible, you can sometimes swing five, but six should be right out) and I will accept any help anyone wishes to give on that front.
Some more ideas for Lee Sports Center: a Rook talent scout (to fulfill my desire to put a Rook employee in every environment deck), a mascot with a tee-shirt gun, passing basketballs, and a crowd who won’t take a hint (tentatively titled “Why are you people still here?!”)
Other environments I am working on: Oakland Cemetery (with some Sepiaverse weirdness in there too), Gardner Academy (have some silly ideas about school events and students), Downtown Halcyon (which will probably have a lot of emergencies, like the Christmas Kerfuffle with the Yule Boys), and AEGIS HQ (during a prison break, because of course a prison break, superheroes. Hannibal Lectric likely showing up here and maybe some others who aren’t making the cut into their own villain deck, but that’s not a lot of folks).
I thought it was “Armiger,” not “Armger.” Mentioned in case I’m not wrong.
That said, cool stuff.
Nope, those are my dumb typos. Thanks for the catch.
Okay, now I’m questioning whether or not I did make a typo, because both my input file and the image I’m seeing on the forums says Armiger. I’m thinking this may just be a case of the text being too tight because of the “six lines is too many” problem I’d mentioned before.
Confirmed. When clicked to blow up, the “I” is in there. When at the default representation here, the I is not visible.
Since I’ve been working nights that tends to mean I’m up between 1AM and 4AM, which I find are my most productive hours regardless of when I sleep. To that end, have some artwork of everyone’s least favorite necromancer.
Since I’m going to be drawing a lot of Alycia, I figured I would give Charade’s design a quick once over (admittedly, her design has always given me issues, so trying to tighten it up isn’t a horrible idea). This redesign stood out for being very interesting because it diverged from her “SWAT team member” aesthetic I’ve given her for a while, but still gets over the sneakier aspects of her.
Thoughts on either of those topics?
Pondering the Alycia redesign. I can see it as something she’d shift to as a more solo character (though, getting even more practical, being all dark and stealthy with glowing red eyes and sparking gauntlet feels contradictory). The “dark and faceless” does go with “charade” as much as the stylized tragi/comedy mask look she was sporting.
If you think it’s dynamic enough a look to work on the cards, I say go for it.
Re mascots:
I’m wondering why the Halcyon team is called the Milestones. Are we talking about metaphorical milestones, or are there some historic milestones from the Colonial period leading to the city center? That “why” could drive the answer for a mascot.
If nothing else, a giant “M” or some random weird critter would be unsatisfying but not without precedent in the sports mascot world.
The Milestones could be a name that dates back many decades (e.g., the Knicks) that is not really current. In which case, the mascot could be anything – a stylized superhero (“Mighty Milestone!”) or even something odd and ironic (a distorted, puffy-cute version of Dr Infinity just called “The Doctor” – "And up on your feet, everyone – the Doctor! Is! In!").
I figure at least some of these elements are either non-degetic (the sparking on the gauntlet) or only there when needed (the eyes, for emoting or intimidation) but, because comics, at least the eyes would always be visible in panels.
As for whether it’s dynamic enough to work for the cards, I think I would need to do a couple of test runs.
All excellent points. Going to admit, not the biggest person when it comes to sportsball beyond the aesthetics. the only reason I settled on the basketball theme in the first place was needing to get all the Menagerie together for something outside of superheroing and because I think I was watching the Last Dance documentary at the time.
And honestly the more ridiculous I can make it look, especially armed with a shirt cannon as a “primary weapon,” the better I feel. Em the M as the mascot of the Milestones certainly has a bit of appeal, though the Mighty Milestone! (the superhero suggestion) also has some humor potential.
Milestone was a Civil War era hero, part of the Underground Railroad that helped free slaves. They took their name from the disguised mile markers they used to mark escape routes.
Their iconography was actually developed by political cartoonist Thomas Nast. They may not have had any actual powers, or even been a single person.
Oh, quite ditto. I’m fascinated by the graphics and logos, but also the whole branding stuff, which includes mascotry.
Hmmm. Quite the twist, coming up with an anti-racist sports iconography.
Ideas that come from that include broken shackles (which have some stylized possibilities) or literally using a train engine (for “Railroad”) which makes no sense but creates some powerful graphic possibilities.
None of these wouldn’t mean that the Mighty Milestone couldn’t be a mascot, though it may be modeled after the actual person(s).
These are some really good suggestions, however, they are making me feel bad making the person portraying the mascot a little mini-villain for the environment. Guess that just means looking at how I portray the card.
Speaking of cards, a sampling of cards I don’t think I’ve shared yet (first three from Ghostheart’s deck, the last from Concord’s):
At this point, I feel like Adam’s journey is from fantasy to mundane reality. He opens by being given these fantastic powers and awe-inspiring responsibility, he goes through a time where he dives into his own illusions, and near the end he’s ready to just give it all up and be a normal kid. You could also read this as a child outgrowing the need for their imaginary world or friends.
These are all very cool, thanks!
Soulsteel Corrupter is very creepy looking, except when I blink and see a burly guy in a pink party dress. But that may just be me.
The Goetic, Malphas, is even creepier. Are those eyes? Arcane slugs? Arcane slugs that are eyes? DO I REALLY WANT TO KNOW?
The Goetic, Naberius, has kind of a Dia de los Muertos vibe to him, perhaps because of the skull motif and splashs of darkness. Creepy. Again, I worry about what are in its eye sockets – beans, perhaps? But a couple almost seem to have faces. IT’S BEST YOU DON’T KNOW, DAVE.
I like Trials of the Concordance. So many stories here. I don’t recall if the effect at the end of his “scarf” was done before, but I like it.
Again, fine stuff here. Thanks for sharing it.
I’ve not been super happy with how I’ve been depicting Ghostheart’s powers color-wise. I had hoped to make them more of a hellish red, but they generally just turn out pink with the highlights. Perhaps I should just settle with “ghosts mean green” and leave it at that.
Every time I feel I’ve corrected this issue, it always manages to crop up. I think I have fixed it on the local file, but we’ll see when it comes to final review time.
Whoops. Fixed, “they draw a card.”
That was what I finally settled on to represent Concord’s scarf, as seen in a couple of Ghost Girl’s cards. It’s simple, reads easily, and I get to amuse myself by saying “RGB” whenever I draw it.
Not intentional, except to try and balance out some of the “visual load” of the image. An easy fix.