Relationship questions and Influence by playbook:
Synchronous
Kiln is awesome, and you take every chance you get to hang out with them.
You’ve got to prove yourself to Powertronic (NPC) before you feel like a real hero.
Influence: You are so excited to be here. Give Influence over you to three of your teammates. (Mighty Joe Young, Mette, Kiln)
Mighty Joe Young
Mette is your love. You’ve opened up to them about the worst parts of your past.
Synchronous is your rival. They tried to control you at a crucial moment.
Influence: You’re selective about who you let in. Give your love and rival Influence over you, but that’s it. (Mette, Synchronous)
Mette
Mighty Joe Young turns away from the hero’s path, according to your history books. You have to prevent that from happening.
You’ve always idolized Kiln, but it’s too awkward to admit it to them now that you’ve met them in real life. Keep it cool, keep it cool.
Influence: Every member of your team has the power to change the future—your future. Give everyone influence over you.
Kiln
Mighty Joe Young’s ways are utterly unorthodox, when they’re not baffling me they’re infuriating me.
Synchronous enjoys the stories of my previous era, we meet up for storytime as often as we’re able.
Influence: Choose Closed or Embraced. If you have marked Closed, give Influence over the Team Member helping you learn about the modern world. If you’ve chosen Embraced, the team’s words are important to you. Give Influence to three of them. (Agent 1337, Synchronous, Mette)
Agent 1337
Mette is crucial to the long-term success of A.E.G.I.S. I must protect them.
Synchronous isn’t always thrilled with the way A.E.G.I.S. handles things. I’ve come to value their critiques, even if I don’t agree with them.
Influence: Respect is earned, soldier. Tell two of your teammates what they did to earn your esteem and give them Influence. Everyone else will have to match their efforts. (Synchronous, Mighty Joe Young)